On June 20, we learned not only that Diablo Immortal's release in China was delayed, but also that the game already pulled in $24 million (USD) through microtransactions. That's how much the game made just in its first two weeks of availability. At the time, I guessed that Diablo Immortal would pull in about $50 million over the course of an entire month.
Now, Mobilegamer.biz reports (on data collected by Appmagi...