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  • Hands On with Sea of Thieves (PC)

    in News

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test the waters for myself. My first go at the game included two of my friends and a random person teaming up for a four man crew aboard a large and worthy vessel. We collected our supplies from the port at which we spawned. Supplies that included bananas to help us replenish our health if needed, cannonballs to engage in piracy on the open waters, wooden boards to patch up any battle scars on our boat, and ammunition for our weapons. Plus, who could forget the pre-launch celebratory grog that swiftly caused me to lose control over my character as he threw up all over the tavern. It was just another day in the life of a pirate! The sun was shining through some sparse but great looking clouds and the seas were calm. A distant storm could be seen forming b...
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  • Shawn Zipay
    started a topic Hands On with Sea of Thieves (PC)

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test...
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  • Hands On Gameplay Preview of Past Cure

    in News

    Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title, Past Cure. The build of the game I played was just two levels from the full game. At the time of the preview, the game was still very much in development at Phantom 8 Studio. Typically, when you play a game you notice that they tend to mesh all of their gameplay elements into a singular focus for the entirety of the experience. There usually isn't a very clear-cut change in tone and gameplay focus between two levels. That doesn't seem to be the case with Past Cure. Instead, there will be levels where the playable character Ian, relies on stealth, avoidance, and capacity to solve some fairly easy puzzles. All of these happen in a dark, creepy dream-world filled with visions and nightmares that don't ...
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  • Article: Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title,...
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  • The Surge is Not Dark Souls and That's Okay (Review)

    in News

    The Surge is Not Dark Souls and That's Okay (Review)


    Reborn from the Fallen
    There is a very interesting thing happening with reviews for Deck13's new action-RPG The Surge. It's something I saw before and something I myself am guilty of, especially when it comes to Deck13's previous release, Lords of the Fallen. That "interesting thing" I have noticed is a move to compare each and every aspect of The Surge to the Dark Souls games. That alone is fine but the thing I cannot stand is the fact that some are actually upset, even borderline mad, that a new action-RPG would even dare to not completely rip off the exact Souls formula. And yes, I am fully aware of the taste of hypocrisy throughout this review. I will fully admit that when asked about the game, I compared The Surge to a "Souls" game. It was purely a matter of convenience. When push came to shove, there was simply no easier way to describe some of the core gameplay me...
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  • Article: The Surge is Not Dark Souls and That's Okay (Review)

    Reborn from the Fallen
    There is a very interesting thing happening with reviews for Deck13's new action-RPG The Surge. It's something I saw...
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  • A Shift in Focus for TGN News and Features

    in News

    A Shift in Focus for TGN News and Features

    Hey everyone! Wow, it's been a while since we last had an announcement here, so I thought it was high time I change that.

    As I mentioned in a brief blog post the other day, I will be phasing out the amount of daily news posted at Total Gaming Network. I will not be phasing it out completely. However, I would rather my time be spent more on the creation of original content such as reviews, previews of upcoming games, and perhaps more long-form content. I've been thinking about this for a while. As it stands, the only real time I've had to work on reviews has been on the weekend when there isn't really much in the way of any other gaming news coming out. Meaning that when I have reviews to work on, there are weeks where I'm working eve...
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  • A Shift in Focus for TGN News and Features

    Hey everyone! Wow, it's been a while since we last had an announcement here, so I thought it was high time I change that.

    As I mentioned...
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  • Yakuza 0 Review

    in News

    Yakuza 0 Review


    I went in not knowing anything about the franchise, but I came away a huge fan.

    I am sad to say that I have never played any entry in the Yakuza franchise before. Between never really knowing much about the games and some of them never making it Stateside, it just wasn't meant to be. However, thanks to SEGA and the upcoming Yakuza 0 for the PlayStation 4, I finally got a heaping helping of what the franchise has to offer. The focus of Yakuza 0 is split between Kazuma Kiryu and Goro Majima. From my limited knowledge about the series, Kiryu is a series mainstay and the incredibly eccentric Majima is also prominently featured in the other games. Set in 1988, Yakuza 0 serves as a prequel to the events in the other mainline entries. This means it's a perfect starting point for anybody that has been looking to ...
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  • Shawn Zipay
    started a topic Yakuza 0 Review

    Yakuza 0 Review

    I went in not knowing anything about the franchise, but I came away a huge fan.

    I am sad to say that I have never played any entry...
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  • Through the Woods Review

    in News

    Through the Woods Review

    It's Ragnarök and everyone's invited. Through the Woods by developer Antagonist is a third-person horror game based on Norse mythology. We're talking about a game that includes giant trolls, the wolf brothers of Sköll and Hati, Fenrir, Hel, and more from Norse mythology that most people probably aren't too familiar with. I know I wasn't too familiar with most of it prior to playing this game, but thankfully a number of encounters, collectibles, and letters helped to explain this mythology while furthering the story. The core story focuses on a mother trying to find her kidnapped son. Not a day after arriving at a secluded lakeside cabin, a bearded man arrives by boat and quietly takes your son before your eyes. This sets in moti...
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  • Shawn Zipay
    started a topic Through the Woods Review

    Through the Woods Review


    Through the Woods by developer Antagonist is a third-person horror game based on Norse mythology....
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  • Mafia III PC Review

    in News

    Mafia III PC Review

    Repetitive, bland, broken, and disappointing.
    It has become increasingly difficult to find many good things to say about Mafia III. In the time I have spent with the game, I have seen an abundance of glitches, poor A.I., uninspired open-world gameplay, and story missions so repetitive that even the first Assassin’s Creed is jealous.

    It’s a very interesting situation I found myself in while playing through the repetitive gameplay slog for hours on end, because I am someone who quite enjoyed what Mafia II brought to the table six years ago. I enjoyed the world that actually felt alive. I enjoyed that the police in Mafia II cared if you broke the speed limit or blew through intersections. I liked that I could go fill my car up at gas stations. I enjoyed the fact that I could customize my car. Hell, you could even...
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  • Shawn Zipay
    started a topic Mafia III PC Review

    Mafia III PC Review

    Repetitive, bland, broken, and disappointing.
    It has become increasingly difficult to find many good things to say about Mafia III. In the...
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  • Review: The Turing Test

    in News

    Review: The Turing Test


    It really makes you think.
    Bulkhead Interactive has brought the world The Turing Test, a new entry in the every growing first-person puzzle genre. In its simplest terms, the game finds you going from room to room solving a series of puzzles that get progressively harder the deeper in to the game you go. You manipulate what can best be described as portable batteries to charge up objects like doors, industrial sized electromagnets, and more all in an effort to progress to the next room. All of this takes place on a base located on Jupiter's moon, Europa, where it's just you and an ever-present artificial intelligence that serves as your guide and, dare we say, friend? The formula may not sound vastly different from the other puzzle oriented games but it's th...
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