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  • Building a Better TGN Part 2 - Overview of New and Returning Features


    Last week I kind of detailed the process of what it took to even get the site up and running following the upgrade to vBulletin 5.4.5 from 4.2.1. Today, I'll go over some of the new features for all of you members out there, plus some of the more forward facing changes made to the site. I'll try to make this short and a bit more concise than last week's entry. Custom StyleThe most obvious thing you will notice when visiting the site is the current site design. I worked for a long time customizing a site design from one of the default vBulletin designs. Customizations include, but are not limited to:...
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  • Building a Better TGN Part 1 - Banks and Technical Issues

    As you have probably noticed by now, Total Gaming Network is looking a little bit different than what it was only about a month ago. We are now on the latest version of vBulletin, which just happens to be 5.4.5. We are also on a far more up-to-date version of PHP. We are also on some better server hardware than we were previously. The Boring Technical StuffThis particular version of vBulletin (5.4.5) came out roughly a month ago. We were previously on vBulletin 4.2.1, a release that initially came out in mid-2013. This equates to roughly 5-6 yea...
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  • Hands On with Sea of Thieves (PC)

    in News

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test the waters for myself. My first go at the game included two of my friends and a random person teaming up for a four man crew aboard a large and worthy vessel. We collected our supplies from the port at which we spawned. Supplies that included bananas to help us replenish our health if needed, cannonballs to engage in piracy on the open waters, wooden boards to patch up any battle scars on our boat, and ammunition for our weapons. Plus, who could forget the pre-launch celebratory grog that swiftly caused me to lose control over my character as he threw up all over the tavern. It was just another day in the life of a pirate! The sun was shining through some sparse but great looking clouds and the seas were calm. A distant storm could be seen forming b...
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  • Shawn Zipay
    started a topic Hands On with Sea of Thieves (PC)

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test...
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  • Counter-Strike Co-Creator Deemed "A Risk to the Community" and Hit with $150K Bail

    On Friday, Counter-Strike co-creator Jess Cliffe was hit with a $150,000 bail after being booked into King County jail on Thursday. The representative for the King County Prosecuting Attorney's office, Nyoka Maraire, requested that the bail be set for $250,000. This would be for both the "community's safety and the victim's safety." The $250,000 bail was requested after it was found that Cliffe had used an adult website to contact a minor and paid for sex multiple times. During one such encounter, Cliffe had videotaped the sexual encounter "against her will." It was after this encounter that the victim (referred to in this case as the "witness") said that they "stopped...
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  • Counter-Strike Co-Creator Deemed "A Risk to the Community" and Hit with $150K Bail

    On Friday, Counter-Strike co-creator Jess Cliffe was hit with a $150,000 bail after being booked into King County jail on Thursday.

    ...
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  • Counter-Strike Co-Creator Jess Cliffe Arrested for Sexual Exploitation of a Child (Update: Valve Suspends Cliffe)

    Jess Cliffe was arrested this morning (February 1, 2018) at 1:17AM (PT) for "sexual exploitation of a child." For those few of you who do not know, Jess Cliffe is a co-creator of Counter-Strike. He and Minh Le (Gooseman) created the wildly popular game back in 2000. It started as a modification for Half-Life and since became a number of very popular stand-alone products. While the police did not provide any additional details, we do know that Cliffe does not have a criminal history. He was booked at 1:17AM into King County Jail. A bail hearing is scheduled for the afternoon of Friday, February 2. As of this writing, Cliffe is still under the empl...
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  • Article: Counter-Strike Co-Creator Jess Cliffe Arrested for Sexual Exploitation of a Child (Update: Valve Suspends Cliffe)

    Jess Cliffe was arrested this morning (February 1, 2018) at 1:17AM (PT) for "sexual exploitation of a child." For those few of you who do not...
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  • Cloud9 Defeats FaZe at ELEAGUE Boston 2018 to Become First American Roster to Win CS:GO Major

    Cloud9 has become the first American Counter-Strike: Global Offensive roster to win a Major Championship. Cloud9 defeated FaZe Clan 14-16, 16-10, and 22-19 (2OT) in the Grand Final event that took place earlier tonight. Perhaps just as impressive are the numbers that ELEAGUE pulled in for tonight's event. More than 1,130,000 streams were broadcast at the same time. That has now set a new record on Twitch for most concurrent streams at one time for a single channel. The previous record was also apparently held by ELEAGUE from the the first Major they hosted. I say concurrent streams because there were undoubtedly far more than 1.13 million people watching, especially if people had viewing parties. ...
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  • Cloud9 Defeats FaZe at ELEAGUE Boston 2018 to Become First American Roster to Win CS:GO Major

    Cloud9 has become the first American Counter-Strike: Global Offensive roster to win a Major Championship. Cloud9 defeated FaZe Clan 14-16, 16-10,...
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  • Final Review: Agents of Mayhem (PC)

    in News

    Final Review: Agents of Mayhem (PC)

    Final thoughts and final score
    It has been a few days now since I put up the initial "review in progress" for Agents of Mayhem. Chances are, you can just read that below these words as I do not plan to edit or alter that content in any way. Has my opinion on the game changed in that time? Slightly. Did the full public release of the game do anything to change some of the egregious shortcomings I encountered? This question is the one that I'm not sure I have a definitive answer to. My numerous complaints about the game ranged from the poor experience with a mashup of menus, to underwhelming attempts at humor, to things like broken quests, to the lifeless city, to the identical feeling Legion lairs and everything in between. These problems are indicative of a much larger issue and are not necessarily something that can be readily fixed in the short span of time between a review copy and the final public release. In fact, many of those complaints could really only be addressed by creating...
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  • Article: Final Review: Agents of Mayhem (PC)

    Final thoughts and final score
    It has been a few days now since I put up the initial "review in progress" for Agents of Mayhem....
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  • Review: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Mobile/3DS)

    Riddle me this.
    The last Professor Layton game I played was, I believe, the very first one to ever come out for the Nintendo DS. It was Professor Layton and the Curious Village and it came out back in 2007. I may have played or owned Professor Layton and the Diabolical Box but I honestly cannot remember for sure. This is all really beside the point. What I can say with certainty here is that Professor Layton and the Curious Village seemed to offer a splendid blend of new ideas, lovable characters, absurd situations, and plenty of brain teasers and traditional puzzles to dive into. I loved it. At the time there really wasn't much like it and really, outside of the other entries in the Layton franchise, there still really aren't too many games like it.

    Fast-forward about ten years and Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy has just...
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  • Review: Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy (Mobile/3DS)

    Riddle me this.
    The last Professor Layton game I played was, I believe, the very first one to ever come out for the Nintendo DS. It was Professor...
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  • The Surge is Not Dark Souls and That's Okay (Review)

    in News

    The Surge is Not Dark Souls and That's Okay (Review)


    Reborn from the Fallen
    There is a very interesting thing happening with reviews for Deck13's new action-RPG The Surge. It's something I saw before and something I myself am guilty of, especially when it comes to Deck13's previous release, Lords of the Fallen. That "interesting thing" I have noticed is a move to compare each and every aspect of The Surge to the Dark Souls games. That alone is fine but the thing I cannot stand is the fact that some are actually upset, even borderline mad, that a new action-RPG would even dare to not completely rip off the exact Souls formula. And yes, I am fully aware of the taste of hypocrisy throughout this review. I will fully admit that when asked about the game, I compared The Surge to a "Souls" game. It was purely a matter of convenience. When push came to shove, there was simply no easier way to describe some of the core gameplay me...
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