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  • Gaming's Biggest Disappointments 2018

    in News

    Gaming's Biggest Disappointments 2018


    2018 sure was a long decade. Let us forego the boring introduction and just get into gaming's biggest disappointments of 2018. The games seen here are only games that I played, with the exception of one of them. I am sure there are other terrible games, but I probably did not play them.


    The Quiet Man
    The Quiet Man is just straight up trash with no redeeming qualities. This game has quickly taken the title of "the worst game I have ever played in my life." The action was pathetic. The controls were garbage. The character animation was abysmal. The live-action...
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  • Building a Better TGN Part 3 - A Couple Features I Missed

    This will be a quick one.

    First, you all have the ability to select which style you want to use here. The default is simply called TGN and...
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  • Building a Better TGN Part 2 - Overview of New and Returning Features


    Last week I kind of detailed the process of what it took to even get the site up and running following the upgrade to vBulletin 5.4.5 from 4.2.1. Today, I'll go over some of the new features for all of you members out there, plus some of the more forward facing changes made to the site. I'll try to make this short and a bit more concise than last week's entry. Custom StyleThe most obvious thing you will notice when visiting the site is the current site design. I worked for a long time customizing a site design from one of the default vBulletin designs. Customizations include, but are not limited to:...
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  • Building a Better TGN Part 1 - Banks and Technical Issues

    As you have probably noticed by now, Total Gaming Network is looking a little bit different than what it was only about a month ago. We are now on the latest version of vBulletin, which just happens to be 5.4.5. We are also on a far more up-to-date version of PHP. We are also on some better server hardware than we were previously. The Boring Technical StuffThis particular version of vBulletin (5.4.5) came out roughly a month ago. We were previously on vBulletin 4.2.1, a release that initially came out in mid-2013. This equates to roughly 5-6 yea...
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  • Hands On with Sea of Thieves (PC)

    in News

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test the waters for myself. My first go at the game included two of my friends and a random person teaming up for a four man crew aboard a large and worthy vessel. We collected our supplies from the port at which we spawned. Supplies that included bananas to help us replenish our health if needed, cannonballs to engage in piracy on the open waters, wooden boards to patch up any battle scars on our boat, and ammunition for our weapons. Plus, who could forget the pre-launch celebratory grog that swiftly caused me to lose control over my character as he threw up all over the tavern. It was just another day in the life of a pirate! The sun was shining through some sparse but great looking clouds and the seas were calm. A distant storm could be seen forming b...
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  • Shawn Zipay
    started a topic Hands On with Sea of Thieves (PC)

    Hands On with Sea of Thieves (PC)

    During the most recent beta for Rare's upcoming high seas pirating adventure, Sea of Thieves, I was fortunate enough to be given a key and test...
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  • Hands On Gameplay Preview of Past Cure

    in News

    Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title, Past Cure. The build of the game I played was just two levels from the full game. At the time of the preview, the game was still very much in development at Phantom 8 Studio. Typically, when you play a game you notice that they tend to mesh all of their gameplay elements into a singular focus for the entirety of the experience. There usually isn't a very clear-cut change in tone and gameplay focus between two levels. That doesn't seem to be the case with Past Cure. Instead, there will be levels where the playable character Ian, relies on stealth, avoidance, and capacity to solve some fairly easy puzzles. All of these happen in a dark, creepy dream-world filled with visions and nightmares that don't ...
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  • Article: Hands On Gameplay Preview of Past Cure

    Back in January, I was offered the opportunity to try out an early build of the upcoming psychological thriller meets third-person action title,...
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  • Shawn Zipay
    started a topic Forum Re-organization

    Forum Re-organization

    You may notice that the forums look a little different now. Given the nature of forums in this day and age, it makes some sense that we start to consolidate...
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  • Review: Fictorum (PC)

    in News

    Review: Fictorum (PC)

    I put a spell on you, and now you're… like, really burnt to a crisp.
    Fictorum may have impressed a number of people these past few months thanks to some very handy PR work on sites like Reddit and Imgur. Chances are, if you frequent those sites, namely the sections focused on gaming, you probably came across some gifs of this game. It's the one where a wizard is crafting these powerful spells in order to blast away enemies and even entire buildings. I will freely admit that the only reason I ever became interested in Fictorum is thanks in part to seeing those gifs on a fairly regular basis. In theory, the idea for the game sounds super cool. You assume the role of this all-powerful wizard that only grows in strength as the story progresses. You move your avatar from locati...
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  • Shawn Zipay
    started a topic Review: Fictorum (PC)

    Review: Fictorum (PC)

    really burnt to a crisp.
    Fictorum may have impressed a number of people these past few months...
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  • The Surge is Not Dark Souls and That's Okay (Review)

    in News

    The Surge is Not Dark Souls and That's Okay (Review)


    Reborn from the Fallen
    There is a very interesting thing happening with reviews for Deck13's new action-RPG The Surge. It's something I saw before and something I myself am guilty of, especially when it comes to Deck13's previous release, Lords of the Fallen. That "interesting thing" I have noticed is a move to compare each and every aspect of The Surge to the Dark Souls games. That alone is fine but the thing I cannot stand is the fact that some are actually upset, even borderline mad, that a new action-RPG would even dare to not completely rip off the exact Souls formula. And yes, I am fully aware of the taste of hypocrisy throughout this review. I will fully admit that when asked about the game, I compared The Surge to a "Souls" game. It was purely a matter of convenience. When push came to shove, there was simply no easier way to describe some of the core gameplay me...
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  • Article: The Surge is Not Dark Souls and That's Okay (Review)

    Reborn from the Fallen
    There is a very interesting thing happening with reviews for Deck13's new action-RPG The Surge. It's something I saw...
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  • A Shift in Focus for TGN News and Features

    in News

    A Shift in Focus for TGN News and Features

    Hey everyone! Wow, it's been a while since we last had an announcement here, so I thought it was high time I change that.

    As I mentioned in a brief blog post the other day, I will be phasing out the amount of daily news posted at Total Gaming Network. I will not be phasing it out completely. However, I would rather my time be spent more on the creation of original content such as reviews, previews of upcoming games, and perhaps more long-form content. I've been thinking about this for a while. As it stands, the only real time I've had to work on reviews has been on the weekend when there isn't really much in the way of any other gaming news coming out. Meaning that when I have reviews to work on, there are weeks where I'm working eve...
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  • A Shift in Focus for TGN News and Features

    Hey everyone! Wow, it's been a while since we last had an announcement here, so I thought it was high time I change that.

    As I mentioned...
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