"Xbox One has a conservative 10 per cent time-sliced reservation on the GPU for system processing. This is used both for the GPGPU processing for Kinect and for the rendering of concurrent system content such as snap mode."
"The current reservation provides strong isolation between the
...
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Xbox One Reserves 10 Percent of the GPU for Kinect and Snap
- Created by: Shawn Zipay
- Published: 10-02-2013, 03:41 PM
- 0 comments
Xbox One Reserves 10 Percent of the GPU for Kinect and Snap
Microsoft has revealed that 10% of the GPU's power on the Xbox One is reserved for the Kinect and the system's snap mode. Microsoft's Andrew Goossen informed Digital Foundry of this system reservation.
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Day 2 of the Battlefield 4 Beta - Share Your Thoughts
- Created by: Shawn Zipay
- Published: 10-02-2013, 03:16 PM
- 21 comments
Day 2 of the Battlefield 4 Beta - Share Your Thoughts
Here we are, on the second day of the Battlefield 4 beta and there is just one thing on my mind: What are your thoughts on the game so far?
How are you liking "Levolution" that was talked up by DICE and EA? What about the changes made to the kit loadouts? Is it running as smoothly as you would expect it to on your system? What would you like to see added to the beta?
In general, what are your thoughts on the beta thus far?... -
Valve Files for Half-Life 3 Trademark as Private Tracker Reveals 46 Developers Assigned to Half-Life 3 Development
- Created by: Shawn Zipay
- Published: 10-01-2013, 06:33 PM
- 3 comments
Valve Files for Half-Life 3 Trademark as Private Tracker Reveals 46 Developers Assigned to Half-Life 3 Development
Earlier today, it was noticed by those at NeoGAF that Valve has indeed filed for a trademark on Half-Life 3.
In addition, a tool used by Valve to show which staff are assigned to which project was discovered as being public just about an hour ago. The tool showed that 46 developers are assigned to Half-Life 3 with 71 developers assigned to Left 4 Dead 3.
Things are getting exciting now!...
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