EA Reveals EA Play 2017 Game Lineup

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  • EA Reveals EA Play 2017 Game Lineup

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    EA Play 2017 is happening once more around the time of E3. EA Play for 2017 runs from June 10-12 and will give fans and journalists alike the chance to see what EA will bring to the market in the near future. Despite the main event being almost three months away, that hasn't stopped EA from telling us what to expect.
    From June 10 - 12, players joining us in Hollywood will get hands on with the next Star Wars™ Battlefront and Need for Speed™ experiences. You'll also get your first chance to play many of our upcoming EA SPORTS™ titles: Madden NFL 18, FIFA 18 and NBA LIVE 18. This isn't all, by the way...and we'll have more to share in the coming months.

    Beyond the hands-on experience in Hollywood, we have an extensive content program for our players joining us online. Throughout the three-day event we will be providing you with detailed gameplay deep dives, competitive events and exclusive interviews with the development teams. So whether you're experiencing EA PLAY in-person or watching online, be sure to join us starting June 10.

    I'm going to guess that we'll probably also see some more about what's in store for Battlefield 1, maybe the new non-Battlefront Star Wars game, and who knows what else.

    Tickets open up to the public on April 20 at 9AM (PT). As with the rest of the information here, more details on how you can get tickets will be revealed later.

    • K-16
      #1
      K-16 commented
      Editing a comment
      Good to see another attempt at Need For Speed. From what I've heard, it's passable so it's above average, yet still forgettable since it doesn't scratch enough of that Underground itch. Personally I just want the tuning options of Underground 2 back. Dumbed down and fake so it's very accessible to non-car folk, yet detailed enough to actually influence your vehicle's performance. And ever since Rockstar San Diego stopped doing Midnight Club (to be fair, it's to help make GTA 5 happen, so.... Can't argue with that), I've wanted a street racing game that isn't meant to be stuck between arcade and simulation. I just want arcade, but with tuning options (hard to explain since no arcade racer would do player controlled tuning options, although Wangan Midnight Maximum Tune allowed assigning points to attributes). Note I said tuning, not f'ing customization by cramming in a new engine or slapping decals and spinners on the damn thing. The one in the last Need For Speed had tuning options for handling, but that's it. I wanted to mess with the engine and gears so I can really make my car absolute crap and broken from a flagrant lack of experience and intelligence. Make it spin out on a straightaway yeah!

      Ahem... So I'm curious to see what the new Need For Speed will be like.
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