Shadow of the Tomb Raider
Shadow of the Tomb Raider joins the ever growing list of games that will make use of Nvidia's real-time ray tracing. This was announced a short time ago today during Nvidia's event at a pre-Gamescom event.

A real-time demo of Shadow of the Tomb Raider running with the real-time ray tracing tech will be shown this week during Gamescom 2018 behind closed doors. However, you can also watch this new technology trailer that was released to the public today to get a sample of what it looks like.

The trailer features a look at ray traced shadows and lighting, HDR, tessellation, 4K rendering, and more.
Real-time ray tracing is an innovative rendering technique in the PC version of Shadow of the Tomb Raider, available on the Steam marketplace. Long considered the definitive solution for realistic and lifelike lighting, reflections, and shadows, ray tracing offers a level of realism far beyond what is possible using traditional rendering techniques. Ray tracing has been used for years to pre-render life-like worlds in movies. Until now, it has been too demanding to be practical for real-time, interactive gaming, which requires fast frame rates and low latency.

The use of real-time ray tracing in Shadow of the Tomb Raider is made possible by NVIDIA’s new GeForce RTX line of graphics processing units (GPUs), which debuted at Gamescom. Built on NVIDIA’s new Turing architecture, GeForce RTX GPUs combine light ray acceleration, artificial intelligence, and programmable shading to make real time ray tracing possible in games for the first-time ever. GeForce RTX GPUs reinvent gaming graphics with RT Cores to accelerate ray tracing and Tensor Cores for artificial intelligence (AI) inferencing. GeForce RTX GPUs come loaded with next-generation GDDR6 memory, support for DirectX 12 features and more. The next generation gaming GPU family - the GeForce RTX 20 Series, includes the GeForce RTX 2080 Ti, 2080, and 2070.

Some new images, seen below the trailer, are in 1200x675. I assume this will be the resolution you will be able to play the game at for 60fps when enabling real-time ray tracing. That's probably not true seeing as how the trailer goes up to 4K resolution. I'm just not sure why the screens are so tiny by comparison.



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