Shadow of the Tomb Raider
Shadow of the Tomb Raider joins the ever growing list of games that will make use of Nvidia's real-time ray tracing. This was announced a short time ago today during Nvidia's event at a pre-Gamescom event.

A real-time demo of Shadow of the Tomb Raider running with the real-time ray tracing tech will be shown this week during Gamescom 2018 behind closed doors. However, you can also watch this new technology trailer that was released to the public today to get a sample of what it looks like.

The trailer features a look at ray traced shadows and lighting, HDR, tessellation, 4K rendering, and more.

Some new images, seen below the trailer, are in 1200x675. I assume this will be the resolution you will be able to play the game at for 60fps when enabling real-time ray tracing. That's probably not true seeing as how the trailer goes up to 4K resolution. I'm just not sure why the screens are so tiny by comparison.



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