System Shock Reboot Switches to Unreal Engine

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  • System Shock Reboot Switches to Unreal Engine

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    So long Unity, hello Unreal Engine! The System Shock reboot has moved onto the Unreal Engine 4, which should appease those that find the performance on Unity to be a bit lacking.

    Developer Night Dive found that "Unity is not a great engine to use if you want to make an FPS on console." This is according to statements made to Polygon by game director Jason Fader at GDC.
    “Unity is not a great engine to use if you want to make an FPS on console. So we spent a few weeks researching other engines, really diving deep with Unreal and Lumberyard, and we made the decision to pull the trigger and move forward with Unreal."

    When asked why the shift was necessary, Fader explained that because of a combination of fidelity, cross-platform support, content-creation pipelines and performance reasons, “Unreal was the smarter direction to go.”

    Maybe one day Unity will fix its performance woes. One day. That day is not today though.

    Night Dive released a new trailer showing off the work done with the new engine along with some new screenshots. Right now, System Shock is aiming for release somewhere in the middle to late 2018 range. The team says that while the game isn't "open world" it will be "openly explorable." They say that they see the game as "more of a Metroidvania-style game."



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    • cikame
      #1
      cikame commented
      Editing a comment
      Good, while i have faith in someone's ability to make a solid game on Unity, i don't know who that person is yet.
      Yes, Superhot and Ori are great games, but despite their resource friendly presentations even they have/had performance issues on Unity.
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