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  • Unity Changes Terms Once More, Commits to 'Being an Open Platform'

    in News

    Unity Changes Terms Once More, Commits to 'Being an Open Platform'


    Unity has had a real interesting seven days. Last week, SpatialOS from developer Improbable was apparently barred from being used within Unity development. SpatialOS is a robust tool that many Unity developers use to add multiplayer to their games. For a time, Unity's new Terms, which went live in early December but were only clarified to Improbable last week, actually affected games that were already released. This led to some quick back and forths between Improbable and Unity through their respective sites. It all seemed to quiet down when Improbable and Epic Games formed a joint $25...
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  • Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity

    in News

    Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity


    It's been a real rollercoaster of a day for those using the Unity game engine. First, Unity cut off all future support for the online multiplayer platform called SpatialOS. Unity updated their terms of service back on December 4, 2018, and only clarified these changes to the SpatialOS development team at Improbable on January 10, 2019. These changes specifically prevent services like SpatialOS from working with Unity.

    SpatialOS is a widely used development toolkit allowed developers to more easily integrate online multiplayer experiences into their Unity developed games. In...
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  • Telltale Reportedly Ditching Their Old In-House Game Engine in Favor of Unity

    At long last, Telltale Games is going to ditch their own in-house engine that has been used for a bit over 30 games at this point. They will begin to use the Unity engine for all games after The Walking Dead: The Final Season.

    This means that the Telltale adventure game based on Stranger Things should be the first game built using Unity. While many may argue that Unity on consoles isn't all that great, they should agree that it's better than continuing to use Telltale's old engine. This is an engine that has resulted in a number of bugs and issues for fans over the past decade of game releases from Telltale. This is all specula...
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  • Telltale Reportedly Ditching Their Old In-House Game Engine in Favor of Unity

    At long last, Telltale Games is going to ditch their own in-house engine that has been used for a bit over 30 games at this point. They will begin...
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  • Valve Pulls School Shooting Simulator from Steam, Calls Developer a 'Troll'

    Valve Pulls School Shooting Simulator from Steam, Calls Developer a 'Troll'

    Valve has called the developer of Active Shooter a "troll with a history of customer abuse." Active Shooter was slated to release on June 6 from developer Revived Games publisher ACID. It was a game that would allow players to experience a mass shooting from either the point of view of the shooter or the point of view of the SWAT team that was tasked with taking them down. As you may have already guessed, some people were rightfully pissed off about this. Thankfully Valve stepped in and have decided to pull the game from Steam. In addition, they have also removed Revived Games and ACID from Steam. I would like to believe that this would have happened regardless of ...
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  • Valve Pulls School Shooting Simulator from Steam, Calls Developer a 'Troll'

    Valve has called the developer of Active Shooter a "troll with a history of customer abuse." Active Shooter was slated to release on...
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  • System Shock Reboot Project is Back In Development, Targeting Early 2020 Release

    The System Shock reboot/remaster/remake is back in active development, according to a report from PC Gamer. This is rather noteworthy because the last we knew, development was halted after they apparently ran out of funding. It was also a matter that the team felt they had diverted too far from the original vision of what they had hoped to accomplish with the remake.

    How will things differ now? For starters, Nightdive CEO Stephen Kick said that they are shifting their focus back to what they first established with the Unity demo back in 2016. It doesn't mean that the game is going to switch away from using Unreal...
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  • System Shock Reboot Project is Back In Development, Targeting Early 2020 Release

    The System Shock reboot/remaster/remake is back in active development, according to a report from PC Gamer. This is rather noteworthy because...
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  • Unity Forums Hacked

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    Unity Forums Hacked

    Unity confirmed today that their forums were hacked over this past weekend. Unity director of security Andreas Haugsnes issued a statement about the security breach.
    ...
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  • Shawn Zipay
    started a topic Unity Forums Hacked

    Unity Forums Hacked

    Unity confirmed today that their forums were hacked over this past weekend. Unity director of security Andreas Haugsnes issued a statement about...
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  • System Shock Reboot Switches to Unreal Engine

    in News

    System Shock Reboot Switches to Unreal Engine

    So long Unity, hello Unreal Engine! The System Shock reboot has moved onto the Unreal Engine 4, which should appease those that find the performance on Unity to be a bit lacking.

    Developer Night Dive found that "Unity is not a great engine to use if you want to make an FPS on console." This is according to statements made to Polygon by game director Jason Fader at GDC.
    ...
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  • System Shock Reboot Switches to Unreal Engine

    So long Unity, hello Unreal Engine! The System Shock reboot has moved onto the Unreal Engine 4, which should appease those that find the performance...
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  • Valve Announces New Spacial Audio Technology - Steam Audio; Beta SDK Now Available

    Valve announced Steam Audio today. While this was mainly designed for VR applications, Steam Audio can have a number of uses in non-VR games and non-gaming applications.

    You can check out the Steam Audio SDK right now as a free beta.
    Steam Audio is the product of many years of academic and industry research and development, and is designed to enhance all interactive products, specifically VR applications. It is the next generation of the Phonon spatial audio tools previously developed by Impulsonic, which is now part of Valve. The Steam Audio SDK is available free of charge, without any royalty requirements. Supporting multiple platforms (Windows, Linux, macOS, Android), Steam Audio is not restricted to any particular VR device or to Steam.
    ...
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  • Valve Announces New Spacial Audio Technology - Steam Audio; Beta SDK Now Available

    Valve announced Steam Audio today. While this was mainly designed for VR applications, Steam Audio can have a number of uses in non-VR games and...
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  • Apple Announces Metal Development Platform for Mac

    in News

    Apple Announces Metal Development Platform for Mac

    Promising a 40% greater rendering efficiency, Apple today announced their Metal development platform along with Metal for Mac.
    "Metal is a core graphics technology that gives apps near-direct access to the GPU. This means faster and more efficient rendering performance across the system," said Apple.

    Yes, in its simplest form it's a lot like ATI's Mantle technology. In fact, the names are also quite similar to one another.

    During today's presentation at WWDC, Apple brought up on stage Epic's Billy Bramer, the lead programmer on Fortnite. Bramer remarked that Epic was seeing a "70% reduction...
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