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  • Unity Cuts Even More Jobs

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    Unity Cuts Even More Jobs

    This is their third round of layoffs in as many years.

    In 2022, Unity laid off between 200 to 400 employees. Throughout 2023, Unity laid off about 1,165 employees despite reporting an increase in revenues in November of that year. A few short months later in January 2024, Unity laid off 25% of its workforce. Here in mid-February 2025, Unity just announced another round of layoffs at the company.

    The layoffs were first shared today via a LinkedIn post by Coline Turqu...
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  • Unity Drops Controversial Runtime Fee

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    Unity Drops Controversial Runtime Fee

    In a shocking twist, nobody liked it.

    Unity, the company behind the cross-platform game engine of the same name, will not continue their highly controversial per-install Runtime Fee. The company president and CEO Matt Bromberg announced the change of plans in a new blog post where he states that the company needs to foster "a partnership built on trust" with developers.

    This move comes "after deep consultation" with the "community, customers,...
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  • Unity Lays Off 25% of Workforce

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    Unity Lays Off 25% of Workforce

    Nearly 1,800 employees are being laid off.

    The largest round of layoffs ever to hit Unity is happening this week. After laying off 600 people in May 2023, an additional 1,800 employees are being laid off now. That equates to roughly a quarter of the entire number of people employed at Unity.

    These layoffs were first warned about in November 2023 after a "comprehensive assessment" of the company. A new filing with the Securities and Exchange Commission (SEC)...
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  • Unity Announces Layoffs Despite Increased Revenues

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    Unity Announces Layoffs Despite Increased Revenues

    Layoffs and other changes are coming in Q4 2023.

    According to their Q3 2023 earnings report, Unity saw revenues increase 69% year-over-year to $544 million (USD). Unity also reported net losses were cut in half year-over-year from $250 million in 2022 to $125 million now. In spite of this, Unity also says that they plan to reduce their workforce and office footprint.

    These changes, and more, came about after a "comprehensive assessment of its product portfolio."...
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  • John Riccitiello Out as Unity's President, CEO, Chairman, and Board Member

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    John Riccitiello Out as Unity's President, CEO, Chairman, and Board Member

    Riccitiello to retire from every position he held at the engine maker.

    Unity is now under new leadership as president, CEO, chairman, and board of directors member John Riccitiello has retired. Effective immediately, James M. Whitehurst will take over the roles of president, CEO, and Board member until a permanent replacement is decided upon. The position of chairman will be held by Roelof Botha. During a brief transitional phase, Riccitiello will stick around to help advise Unity....
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  • Unity Walks Back Some of Their Proposed Install Fee Changes

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    Unity Walks Back Some of Their Proposed Install Fee Changes

    The company has apologized for their recent fee fiasco.

    Unity president and general manager Marc Whitten issued an open letter on Friday where Whitten apologized for the recent "install fee" controversy. In addition to the apology, Whitten says that they are walking back some of the proposed changes that Unity initially revealed on September 12th.

    The initial reveal on September 12th said that Unity would charge a new Runtime Fee, which would go into effect on...
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  • Unity Now Claims Sony, Microsoft, and Nintendo Will Pay Their Dumb New Fee

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    Unity Now Claims Sony, Microsoft, and Nintendo Will Pay Their Dumb New Fee

    Also Valve, Epic, Apple, and any other platform that distributes Unity games.

    If you thought Unity lost their damn minds earlier this week, hold onto your butts because it got worse. Unity now says that platform holders such as Sony, Microsoft, and Nintendo will be the ones who have to pick up the tab and pay that new runtime fee on behalf of developers.

    This information comes from an updated FAQ that Unity shared on their website. The FAQ says that the Unity runtime fee...
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  • Unity Pisses Off Everyone with New Pricing Change

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    Unity Pisses Off Everyone with New Pricing Change

    Unity wants to charge devs a monthly fee per each game install.

    A change in Unity's business model has been met with some harsh criticism from developers all over, with at least one calling it "an absolute fucking catastrophe."

    Unity announced some major changes to the Unity Engine business model. This new model will introduce a new monthly to developers that charges them an additional fee based on each new game install. The model is set to begin on January 1,...
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  • Upcoming MacOS Catalina Update Will Kill All 32-bit Games

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    Upcoming MacOS Catalina Update Will Kill All 32-bit Games

    Catalina will end support for all 32-bit apps, including games.

    When Apple rolls out their upcoming Catalina update for their MacOS, it will kill off the ability to run any 32-bit apps, including all 32-bit based games. This update was originally slated to hit Fall 2019 but was pushed back to the upcoming update to the operating system.

    Apple first announced this move to end 32-bit support back in early 2018. So while this shouldn't be too surprising for some people, it...
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  • System Shock 3 GDC Teaser

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    System Shock 3 GDC Teaser


    As part of the Unity keynote at GDC 2019, a new teaser trailer for System Shock 3 was shown off. I suppose that also confirms that System Shock 3 is being built on Unity. I think that was already known prior to this? Perhaps not.

    The game is currently in development from OtherSide Entertainment. A release date for the horror title is not yet known. ...
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  • Unity Changes Terms Once More, Commits to 'Being an Open Platform'

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    Unity Changes Terms Once More, Commits to 'Being an Open Platform'


    Unity has had a real interesting seven days. Last week, SpatialOS from developer Improbable was apparently barred from being used within Unity development. SpatialOS is a robust tool that many Unity developers use to add multiplayer to their games. For a time, Unity's new Terms, which went live in early December but were only clarified to Improbable last week, actually affected games that were already released. This led to some quick back and forths between Improbable and Unity through their...
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  • Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity

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    Epic and Improbable Create $25 Million Fund to Move Devs Away from Unity


    It's been a real rollercoaster of a day for those using the Unity game engine. First, Unity cut off all future support for the online multiplayer platform called SpatialOS. Unity updated their terms of service back on December 4, 2018, and only clarified these changes to the SpatialOS development team at Improbable on January 10, 2019. These changes specifically prevent services like SpatialOS from working with Unity.

    SpatialOS is a widely used development toolkit allowed developers...
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  • Telltale Reportedly Ditching Their Old In-House Game Engine in Favor of Unity

    At long last, Telltale Games is going to ditch their own in-house engine that has been used for a bit over 30 games at this point. They will begin to use the Unity engine for all games after The Walking Dead: The Final Season.

    This means that the Telltale adventure game based on Stranger Things should be the first game built using Unity. While many may argue that Unity on consoles isn't all that great, they should agree that it's better than continuing to use Telltale's old...
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  • Telltale Reportedly Ditching Their Old In-House Game Engine in Favor of Unity

    At long last, Telltale Games is going to ditch their own in-house engine that has been used for a bit over 30 games at this point. They will begin...
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  • Valve Pulls School Shooting Simulator from Steam, Calls Developer a 'Troll'

    Valve Pulls School Shooting Simulator from Steam, Calls Developer a 'Troll'

    Valve has called the developer of Active Shooter a "troll with a history of customer abuse." Active Shooter was slated to release on June 6 from developer Revived Games publisher ACID. It was a game that would allow players to experience a mass shooting from either the point of view of the shooter or the point of view of the SWAT team that was tasked with taking them down. As you may have already guessed, some people were rightfully pissed off about this. Thankfully Valve stepped in and ha...
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