Despite Low Scores, Mafia 3 Shipped 3.5 Million Copies

Collapse
X
Collapse
  •  

  • Despite Low Scores, Mafia 3 Shipped 3.5 Million Copies

    [ATTACH=CONFIG]9205[/ATTACH]
    In its first week of sales, Mafia 3 managed to ship 3.5 million copies. This is actually a new record for 2K Games. Take-Two CEO, Strauss Zelnick, said that despite these sales figures, the game has reviewed well below expectations for the company.
    "In terms of the reviews and scores, it was sort of an odd anomaly," Zelnick explained. "The scores were lower than we would have liked. But there are a lot of stellar reviews. I think the most prominent reviewers really loved it and recognized that what we're doing here, from the story, art, character, and excitement perspective is really unmatched in the marketplace. So I think we and our competitors are seeing some anomalies in the review system, but we take them as they are and we don't argue with it."

    Total Gaming Network's review for Mafia 3 gave it a 2 out of 5 score, noting a number of bugs, lack of gameplay depth and variety, and poor AI, among other things.

    (via GameSpot)

    • K-16
      #1
      K-16 commented
      Editing a comment
      Giant Bomb gave it a 4 out of 5 stars for the PS4 version? Damn... Least everybody agreed with TGN's reasoning. Ignoring the scores, the wording is very similar from everyone. I wonder if Hangar 13 will be given the greenlight to continue support. And more importantly, are they willing to continue support? I mean, the chat we had on your livestream regarding features previous games had really opened my eyes. I never knew older Mafia games had vehicular body damage that changes the actual model's shape simply by bashing it. That's awesome! And GTA 4 style city interactions like eating a hot dog, while adding nothing special to the overall gameplay, it adds to how well the environment responds to the player. Now this game feels like a noticeably more dead city with the environment mostly ignoring the player. Hangar 13 simply didn't have time to put in any of the little things. It seems to be more about getting the look of late 60s New Orleans right. I mean Mardi Gras looked nice and all, but holy crap there wasn't much to do in it aside from carrying an injured body. So basically once they got the city looking perfect, they relied on great voice acting and story, and then that was it. Gameplay wasn't as high of a priority. Shame really, this could've been a decent straight to DVD CG movie if their focus was like this. As a game? Not so much.

      It's a similar reason why I prefer the Midnight Club and Midtown Madness series when it comes to street racing games. The city is alive with pedestrians, attractions, construction, and shopping malls, without relying on arrow signs telling you where to turn and acting as obstacles so you don't drive off into the sunset. Need For Speed and Burnout series? Ghost town. Because you need all the room you can get to street race without any of the real danger of street racing other than having mindless drones posing as traffic (and God forbid you having the desire to run over pedestrians and bringing this to a higher age rating). I've even seen the Underground series use scripting to deliberately put a single car driving on the wrong side of the road, just so I can smash into it when taking on a blind turn. Midnight Club? If I smash into it, I KNOW it's my fault, because it's the same traffic AI as it was BEFORE THE RACE EVEN STARTED DURING FREE ROAM. Same freaking city, nothing new to generate other than waypoints. That's a world that acknowledges the player's presence. And it's something I want in open world games.

      Heck Job Simulator is fun and it's not even open-world, and that's because the environment is designed to respond to the player's presence and actions. When the world responds to the player, the world/game will have a higher chance of being more fun to stay in. Not always the case, but usually it helps.
      Last edited by K-16; 11-03-2016, 05:02 PM.

    • jimykx
      #2
      jimykx commented
      Editing a comment
      Mafia 1 was a hell of a game!
    Posting comments is disabled for guests. Login or sign up to leave a comment.

Related Topics

Collapse

TGN on Threads TGN on BlueSky TGN on Facebook
Working...