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Two new gameplay videos for Mirror's Edge Catalyst came out today. In addition, the team at DICE and EA released some new information about some of the retooled gameplay mechanics for the reboot of the franchise.MOMENTUM
Build momentum to reach top speed and do daring jumps between rooftops or stylish slides through tight spaces. Use the new Shift move and get a short burst of acceleration in any direction. For a quick change of plan, use Quickturn for a rapid 180 or 90 degree turn.
TRAVERSAL
Hit top speed quickly zipping down wire lines. Carefully balance on a ledge and transition smoothly to hanging from it. Run vertically and horizontally on any wall and use pipes to swing over gaps or around corners.
GADGETS
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. But a few pieces of hi-tech hardware will help her to traverse the city.
MAG ROPE & DISRUPTOR
Mag Rope - Latches on to specific points in the world, allowing for unique traversal and interaction opportunities.
Disruptor - This upgrade of the tech in Faith's glove lets you disrupt and destroy KrugerSec and AI systems.
COMBAT
You don't need a gun. Use your environment, your momentum, and your physicality to fight oppression.
ATTACK TYPES
String together Faith’s fluid attacks when engaging with KrugerSEC or other enemies. Combine light and heavy punches to force enemies off balance or to gain an advantage when they’re stunned. Use your environment when fighting to build Focus, and dish out Swift attacks to fight without losing momentum.
FLOW AND FOCUS
Build up and maintain Focus by maintaining movement and action. When Faith has Focus enemies can’t hit her, but losing Focus makes enemy attacks a greater threat to your health level. Once Faith focuses completely, she enters into Flow, a state of awareness that allows you to attack in new and more powerful ways.
Build momentum to reach top speed and do daring jumps between rooftops or stylish slides through tight spaces. Use the new Shift move and get a short burst of acceleration in any direction. For a quick change of plan, use Quickturn for a rapid 180 or 90 degree turn.
TRAVERSAL
Hit top speed quickly zipping down wire lines. Carefully balance on a ledge and transition smoothly to hanging from it. Run vertically and horizontally on any wall and use pipes to swing over gaps or around corners.
GADGETS
Faith needs little less than her running skills, martial arts knowledge, and determination to fight the oppression smothering the citizens of Glass. But a few pieces of hi-tech hardware will help her to traverse the city.
MAG ROPE & DISRUPTOR
Mag Rope - Latches on to specific points in the world, allowing for unique traversal and interaction opportunities.
Disruptor - This upgrade of the tech in Faith's glove lets you disrupt and destroy KrugerSec and AI systems.
COMBAT
You don't need a gun. Use your environment, your momentum, and your physicality to fight oppression.
ATTACK TYPES
String together Faith’s fluid attacks when engaging with KrugerSEC or other enemies. Combine light and heavy punches to force enemies off balance or to gain an advantage when they’re stunned. Use your environment when fighting to build Focus, and dish out Swift attacks to fight without losing momentum.
FLOW AND FOCUS
Build up and maintain Focus by maintaining movement and action. When Faith has Focus enemies can’t hit her, but losing Focus makes enemy attacks a greater threat to your health level. Once Faith focuses completely, she enters into Flow, a state of awareness that allows you to attack in new and more powerful ways.
Funny how you mention slower and tacticool. Epsilon recently had a patch that reduces player movement speed. Initially it was as fast as Call of Duty and I found myself speedrunning away from enemy bullets in a silly manner (it was meant to be a placeholder speed anyways). Not anymore! And Epsilon does take place in the near future... And I do get a 150% commission for Early Access sales from my referrals because I totally do not not not work for them as a guerilla salesman who subtly advertises the game in forums posing as a reader of the site but legally requires to put in a subtle disclosure to avoid legal repercussions... Just make sure you E-mail Serellan that you bought the game under the promo code "Bummy" (do not mistake this for "Bunny," the last guy screwed that up) and I'll not not get my not non-existent commission.
Ok I see what you mean now. Basically you want more context-sensitive dynamic responses to your environment, where you are presented smarter options when facing obstacles in general. I remember a pirate game that was supposed to compete with Tomb Raider 2, where if you ran into a wall you would automatically vault over it smoothly, instead of smacking into it in pain like Lara does in the older Tomb Raider games. Anyways, the pirate game got delayed by several years, and when it got released it suffered the Duke Nukem Forever fate and fell into obscurity with the developer shut down.
Point is, it sounds like you want more context-sensitive animations, and in first-person it'll look even cooler. I can agree to that. Quality Assurance will be the worst job in the world, testing how well it runs for oddly shaped obstacles and whatnot. But it would be fun to see smarter options where the player gets to perform an action either automatically or by button press that would keep movement going without wasting time on obstacles, or for combat purposes such as blind firing like you said. Would be cool if they can do something like GTA 5, where EVERYTHING that was animated in third-person, works exactly as you would expect in first-person, and GTA 5 has lots of context-sensitive options.
We definitely need pole dancing move in future FPS