Oculus Pre-Orders Begin on Wednesday

Collapse
X
Collapse
  •  

  • Oculus Pre-Orders Begin on Wednesday

    [ATTACH=CONFIG]2915[/ATTACH]
    Come January 6, 2016 you'll be able to pre-order the Oculus Rift from Oculus VR. Come 8AM (PT) you can plunk down the cash to become lost in countless virtual worlds, provided you have at least a GTX 970 and an i5-4590 or better.

    All pre-orders come with copies of Lucky's Tale and EVE: Valkyrie.

    • K-16
      #8
      K-16 commented
      Editing a comment
      Ah, I didn't realize they were 180ยบ. Indeed that would save time and skip out on painting out anything that doesn't belong in the video. Ok so apparently all they needed was a camera rig with one fish eye lens then. Good to know it's surprisingly simple and feasible. Now if only they had solutions to the limited choreography to give those VR videos some variety and style. So far, screenshots people have shared on the internet (yeah I saw them, oh no my innocence is gone from the internet, whoopdee doo) gives me the impression that the VR porn videos are all... The same. The majority of them I saw involve you sitting and the other actor/actress does the work. There's a handful where you get to stand up, and the other actor/actress again, does the work. The set is also almost always the same. Going to have to admit, while I can see the appeal of having a presence in the video (Oculus hates using the word immersion, because it's not a strong enough word to express VR), the actual scene is surprisingly a lot more basic than your typical live-action porn video whether gonzo-style or not. I wonder if that could be a bit boring? It would explain why the internet apparently has a year's worth of VR porn videos long before Oculus' pre-orders went up, where those with dev kits can enjoy it now, and those who are buying the retail version will have a huge backlog ready and waiting for them.

      And I agree that if you're a casual user who wants an entry-level introduction to what VR is, then bootstrapping with Google Cardboard and getting those lens would be a good recommendation. I would suggest using it in a dark room to get a bit closer to achieving the feeling of presence, which is the main appeal of VR. Otherwise you would have the wrong impression of VR (failing the point of said entry-level introduction), as I doubt Google Cardboard is designed to successfully seal out any light leaks. I mean it's freaking paper. Even the phone's backlight would spill out of sides and corners which breaks the illusion even further. So a dark room or closet would be highly recommended, if you're going the cheaper route just to see what the buzz is about. I mean admittedly speaking, how many of us know what to do with it? What is our purpose in using VR aside from games and videos? I can think of several business-wise (and I'm pissed those businesses didn't ask for dev kits, because they're stupid and naive in failing to see this as anything beyond a gaming peripheral). So that's why I agree with Google Cardboard. Get that, hook it up to your phone, and get a theatre app to watch NetFlix, YouTube, and videos you sideloaded through USB/SD Card. Or heck, use the Just Cause 3 360 wingsuit app. If none of this appeals to you, then maybe it's not worth the money to get the real deal yet.

      With all that said, I'm confident you and I both agree that Google Cardboard isn't a SUBSTITUTE to Oculus Rift/HTC Vive/Samsung Gear VR though. We simply can't compare the two as providing the same experience (video, audio, comfort). It's like saying we should buy a salisbury steak instead of a ribeye steak, because they're both steak, or pollock instead of crab, because they taste similar. One costs less than the other, but the experience isn't enough to judge what the premium version would be like. It's a good entry-level introduction if you're curious, but unsure of how interested you are in VR, as you don't know what to do with it. I also have no ideas how you would be able to setup PC games on to a VR-enabled smartphone.

      Honestly, I'd rather call water with bubbles instead of club soda. I don't even know why it's called club soda. I'll definitely keep your tip in mind, as I've never tried it. Prep the stomach with a few sips. Got it. And my friend can confirm with you that orange juice is heaven for hangover sufferers. I think I'll have Advil and a couple boxes of orange juice handy on my bedside the next time I go out drinking. For whatever unknown reason, I've never tried it despite hearing about its effectiveness (the juice I mean, I'm including Advil as overkill). Thanks for the tips.

    • jimykx
      #9
      jimykx commented
      Editing a comment
      Yeah I got to try out the cardboard as well as the dk2 rift and they obviously have nothing to do with each other.
      I do think it was neat that they managed to turn phones into a very rough "Demo" of Virtual Reality. It's just a pitty that I have an Windows Phone instead of an Android and can't try it out. I really with to try to stream games from the computer to the phone as in a very rough VR experience :P as many people are doing this already with apps like TrinusVR .

      And Orange juice mainly helps me because it's really the only thing I can feel like having when I have strong hangover with nausa. NEarly any other food makes me want to puke just to think about it, but my body always accepts fresh OJ!

    • K-16
      #10
      K-16 commented
      Editing a comment
      Fair enough. That was a very cool writeup you did. Too bad there wasn't a separate demonstration of the headset itself, since the showcase is about the games. I also agree that it's very clever how Google lowered the barrier of entry by coming up with a solution to let you demo VR. Streaming games from computer to the phone? Gutsy. If there's any significant latency... Get that ginger and bucket handy, and I'm the type who gets car sick, so I know I'll be sensitive to this kind of thing. And yet my interest is piqued. TrinusVR huh? Will keep that in mind.

      OJ really is a comfort drink. Bright and pleasing to look at, and always refreshing. Perfect for both digestion and nausea. No wonder it's easy to drink when you lack an appetite.

      Great discussion jimykx. Always a pleasure to have these conversations and sharing of opinions. And one more time for the heck of it, a quick reminder that my offer still stands (there's only one offer so you know what I mean). I'm looking forward to hearing your eventual thoughts on their new game as well, whenever you get a chance to experience it. The state it's in is very early, so they're still working in new features and fixing broken stuff (or ugly), but the team is easy to talk to and get a hold of. They do not hide any aspect of their development. It's weird. I mean they're even sharing their freaking internally used Trello for craps sakes.

    • jimykx
      #11
      jimykx commented
      Editing a comment
      Yes it's said that the latency from google cardboard is obviously quite big in comparison to the headsets, that's why the cardboard was designed without any headstraps on, so that people have to hold the cardboard headset significantly changing the speed at wich they turn their head, decreasing the sicknesss.

    • K-16
      #12
      K-16 commented
      Editing a comment
      Huh... I never knew that was intentional. That's a rather simple solution to a major problem. Well I learned something new.
    Posting comments is disabled for guests. Login or sign up to leave a comment.

Related Topics

Collapse

  • Shawn Zipay
    Oculus Announces 'Rift S' and 'Quest' VR Headsets Releasing May 21 at $400 Each
    by Shawn Zipay

    Oculus held their F8 event today during which they revealed two new and very different VR headsets. In comparison to the also just announced $1,000 Valve Index, these two Oculus headsets start at $400 (or $399 if you want to be specific), and that's the price for the full package on both of these.

    A major advantage with these two headsets, when compared to the Index, is the fact that they utilize inside-out tracking. That means they make use of headset mounted cameras and sensors...
    04-30-2019, 04:26 PM
  • Shawn Zipay
    Oculus Announces Wireless Oculus Quest VR System for $399 Plus New Star Wars VR Game
    by Shawn Zipay
    During the Oculus Connect 5 keynote earlier today, Oculus VR announced the Oculus Quest. The Oculus Quest is an "all-in-one VR gaming system" that allows players to experience six degrees of freedom, Touch controllers, and a price tag of $399 (USD).

    Unlike the Oculus Rift, the Oculus Quest does not need to connect to a PC to operate. There are no sensors to hang up either. Instead, the Quest utilizes a technology that they're calling Oculus Insight.
    We also unveiled Oculus
    ...
    09-26-2018, 06:00 PM
  • Shawn Zipay
    RIG 600 PRO HS Headset Review
    by Shawn Zipay
    A solid sounding headset with dual-mode wireless, but what's the catch?

    The RIG 600 PRO HS is a wireless gaming headset that offers excellent sound quality, comfort, and features at an affordable price. Though the HS model is geared mainly towards use with the PlayStation platform, it is compatible with Nintendo Switch, mobile devices, and PC. The RIG 600 PRO HS features dual-mode wireless connectivity, so you can use it with either the included USB-C dongle for 2.4GHz wireless or Bl...
    09-17-2023, 05:03 PM
  • Shawn Zipay
    Multiple VR Headsets are Delayed or Backordered Following Half-Life: Alyx Reveal
    by Shawn Zipay
    A new Half-Life game is pushing VR hardware sales in a big way.

    According to a number of reports, VR headsets are sold out across multiple retailers. The big push for VR purchases came first with the reveal of Half-Life: Alyx. Another big push came when the Oculus Link cable officially went on sale.

    As of right now, the Oculus Quest has been sold out across several online retailers since before Christmas. The Oculus website shows that new orders of both the $399 (USD)...
    12-28-2019, 07:19 PM
  • Loading...
  • No more items.
TGN on Threads TGN on BlueSky TGN on Facebook
Working...