The fans begged for it and Hideo Kojima and his team at Konami are delivering on the request to show visual differences between the various versions of Metal Gear Solid V: Ground Zeroes. This includes a comparison of the current gen systems with the last gen systems.

It also includes a chart showing the resolution and framerate differences between every version of the game. Let's just get it out of the way right now and show the comparison chart between each version.


Every version, with the exception of the PS4 version, will output 720p. The Xbox One is a native 720p resolution while the Xbox 360 and PS3 versions are upscaled to 720p. The PS4 will run at 1080p natively. The last gen versions of the game will run at 30FPS while the Xbone and PS4 will run at 60FPS.

So, how does the game look when comparing last gen with current?


Left is PlayStation 3, Right is PlayStation 4
Click images to show at full, native resolutions


Left is Xbox 360, Right is Xbox One
Click images to show at full, native resolutions

Most differences in lighting between the comparisons, especially those at night on their comparison page, may not be an indication of a technical difference between the two generations. Different times of day or different dynamic light directions may be the reason for those differences between the images. The big take away between the generations is the difference in texture quality, ground clutter, draw distance, and native resolution.