Reliable industry sources have revealed that the internal cost of development for The Elder Scrolls Online has already surpassed $200 million. The last MMO to hit such lofty costs was Star Wars: The Old Republic, which reportedly cost EA from $200 million (as a low estimate) to upwards of $500 million to develop.

We all remember how well that went for that title, don't we?

That particular tweet has been removed, though we are unsure as to why. This is merely speculation at this point, and the facts may be that the budget is a lot less (or even a lot more) than the $200 million projection.

Gamers are already expecting The Elder Scrolls Online to go the way of SWTOR and turn to a free-to-play model shortly after release.