Afterlife VR
Signal Space Labs wants to deliver to you a VR experience unlike anything else you've ever experienced before. Get ready to feel emotionally destroyed once their VR experience, Afterlife, blends live-action with a unique VR experience in Q1 2019.

It will be released for the Oculus Rift, Oculus GO, Gear VR, and on Steam.
ABOUT AFTERLIFE
After the tragic death of their family member, a family struggles with the loss of their familial anchor and attempts to mend their frayed bonds. Experience the struggle through the ghostly eyes of the deceased, unable to rest while the turmoil of their death has trapped the family in their grief. Using a cutting-edge VR filming technique, Afterlife takes the audience through branching narrative that seamlessly reveals a story that shifts based on the characters that the player chooses to follow and the objects activated within the environment.

Challenged to find meaning a mother in denial, a daughter in search of herself and an absent father try to deal with their grief.

We've all seen and even played live-action games before. Some of us have played VR games before. So what about Afterlife sets it apart from other titles?
Afterlife uses a new VR technique dubbed Seamless Interactive Cinematic VR which does away with loading screens. Inspired by choose-your-own-adventure games and multi-linear stories, Seamless Interactive Cinematic VR allows treating live-action footage as dynamic content by enabling the experience to adapt organically to the behavior of the audience. The technique combines gaze-control to identify areas of user's appeal and timing, the design and mapping of branches, and a careful continuity and transition treatment on set. Players would be able to entirely lose themselves in the narrative story without breaking their immersion with distracting scene breaks or deliberate decision making.

To bring the story to life with motion cameras, the studio created a 3 axis suspended crane system adapted to VR cameras, specially design for indoor on-set use. By leveraging on the current VR sensors and position retrieval from controls, the crane provided the production team to draw in the space and automate camera desire movement sequences and replicate them at will.

Do note that some of the screenshots below are obviously composite images from the VR camera stills, simulating 360 degrees of view on a 2D surface.



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