OnRush
Codemasters has reportedly laid off a number of employees from the OnRush development team after it was widely reported that sales have been adequate at best.

The team was previously known as Evolution Studios. They were acquired by Codemasters in 2016 after being dropped by their previous owner, Sony. While working as Evolution Studios, the studio created the often delayed but fairly well-reviewed Driveclub. They were also the team that brought the world the MotorStorm extreme racing titles.

Of those laid off, was OnRush director and primary face of the studio Paul "Rushy" Rustchynsky. This has been confirmed by a number of sources, including other senior staff members.

Eurogamer was the first to hear about these layoffs today.
People I've spoken to who wished to remain anonymous for the sake of their career described the studio as having been "decapitated" by these redundancies, with senior staff and lead creatives fired or required to re-interview for positions, although some junior staff are also affected.

Those who were not laid off will be moved to working support for other Codemaster games, while others would simply be put on to "less-risky projects." Some staff cited issues between Codemasters and the former Evolution team. Issues that included a "lack of communication between" Codemasters and Evolution.

According to sources, OnRush sold just a bit over 1,000 physical copies during its launch in the UK. On its June 5 launch, sales of the game peaked at 34th place and then quickly fell off the charts completely.

As of right now, the planned content and updates for OnRush will continue. However, the fate of the PC release is currently unknown.

Codemasters issued a statement saying that this is all a part of normal business operations.
"It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn't appropriate to comment on day to day movement of staff changes."

We wish the best for those that are impacted by these layoffs.

As an aside: I know I put up a review for OnRush here but I can't seem to find it. I have a feeling it was impacted by a small issue we had during the week of E3. I apologize for this. Honestly, I'm rather annoyed that I cannot find it now. For what it's worth, I believe it was scored a 4 out of 5 with the chief complaint being that the game was priced far too high for the type of content it offered.