This update will also include various fixes and tweaks to the gameplay and UI. Read on for the full details.
1. New Additions
• Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
• New Lobby Browser added in the Arcade for Multiplayer Lobbies
• New Lost on Mars static assets and weapons added to the Arcade Editor
• New Hours of Darkness vehicles and weapons added to the Arcade Editor
• New Hours of Darkness enemy and animal AI added to the Arcade Editor
• New Hours of Darkness vegetation and static assets added to the Arcade Editor
• New damage region assets added to the Arcade Editor under Gameplay - Health objects
2. Stability & Performance
• Fixed multiple low occurrence crashes
• Fixed a lighting issue at the Bowshaw Manor in Faith' Region
3. Missions
• Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order
• Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
• Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game
4. Audio
• Fixed a minor audio issue when joining a private lobby in the Arcade
5. Gameplay & UI
• Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
• Fixed an issue where the vehicle color would change after fast travelling
• Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
• Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
• Switch Weapons button added to the legend when entering vehicles
• Updated the description text of the Shovel Rounds in the player inventory
• Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
• Fixed issues with the player animation while using the SVD in certain situations
• Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
• Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
• Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint
6. Coop
• Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
• Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
• Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
• Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop
7. PC Specific
• For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image
• Fixed issue with resetting settings for Tobii Eye Tracking device
• Other minor UI fixes
8. Arcade
• Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked
• Fixed an issue where Herald's tag icon would disappear when they use turrets
• Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
• Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality
9. Map Editor
• Fixed various issues with assets
• Fixed an issue where AI stuck in a rock would pass map validation
• Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
• Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
• Fixed an issue where some animals were invisible when placing them in the Arcade Editor
• Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
• Fixed an issue where the Yeti was missing VFX when un-spawning
10. Far Cry 5® Hours of Darkness DLC
• Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game
• Fixed an issue where the player could see the compass on the opening title screen
• Fixed an issue where the health bar can appear for the players in spectator cam under certain situations
• Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
• New Lobby Browser added in the Arcade for Multiplayer Lobbies
• New Lost on Mars static assets and weapons added to the Arcade Editor
• New Hours of Darkness vehicles and weapons added to the Arcade Editor
• New Hours of Darkness enemy and animal AI added to the Arcade Editor
• New Hours of Darkness vegetation and static assets added to the Arcade Editor
• New damage region assets added to the Arcade Editor under Gameplay - Health objects
2. Stability & Performance
• Fixed multiple low occurrence crashes
• Fixed a lighting issue at the Bowshaw Manor in Faith' Region
3. Missions
• Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order
• Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
• Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game
4. Audio
• Fixed a minor audio issue when joining a private lobby in the Arcade
5. Gameplay & UI
• Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
• Fixed an issue where the vehicle color would change after fast travelling
• Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
• Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
• Switch Weapons button added to the legend when entering vehicles
• Updated the description text of the Shovel Rounds in the player inventory
• Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
• Fixed issues with the player animation while using the SVD in certain situations
• Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
• Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
• Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint
6. Coop
• Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
• Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
• Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
• Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop
7. PC Specific
• For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image
• Fixed issue with resetting settings for Tobii Eye Tracking device
• Other minor UI fixes
8. Arcade
• Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked
• Fixed an issue where Herald's tag icon would disappear when they use turrets
• Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
• Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality
9. Map Editor
• Fixed various issues with assets
• Fixed an issue where AI stuck in a rock would pass map validation
• Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
• Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
• Fixed an issue where some animals were invisible when placing them in the Arcade Editor
• Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
• Fixed an issue where the Yeti was missing VFX when un-spawning
10. Far Cry 5® Hours of Darkness DLC
• Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game
• Fixed an issue where the player could see the compass on the opening title screen
• Fixed an issue where the health bar can appear for the players in spectator cam under certain situations