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Blizzard updated the Overwatch PTR today with the addition of Doomfist. To the disappointment of many, he is not voiced by the ever lovely Terry Crews. However, the voice actor that does voice Doomfist sounds pretty awesome.

You can check his work out below in this debut trailer. You can then also check out all of Doomfist's new moves. He's a new addition to the Offensive role in the game. After all that, see what else the latest PTR has to offer you.


Overwatch Patch Notes – July 6, 2017
Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and therefore will only reflect changes coming specifically to that platform.

PATCH HIGHLIGHTS
New Hero: Doomfist (Offense):

Equipped with charisma and ambition, Doomfist is a consummate tactician and one of the leaders of Talon: literally throwing down his gauntlet as he joins the fight. From his base in Nigeria, Doomfist is a commanding offense hero equipped with hard-hitting melee abilities. Driven by a belief that conflict is essential to humanity’s progress, he’s committed to advancing his vision of the future—even if the agents of Overwatch disagree with his methods.

Doomfist’s cybernetics make him a highly mobile, powerful frontline fighter. His primary attack is the Hand Cannon; this four-shot weapon fires projectiles from Doomfist’s knuckles one a time or in a single blast. With his secondary attack, Rocket Punch, he charges forward and delivers a devastating blow, knocking back any opponent it connects with and dealing extra damage if the enemy is hurled into a wall.

Seismic Slam smashes into a targeted area, knocking opponents toward him so he can deal further damage. His Rising Uppercut tosses enemies high into the air, while his passive ability, The Best Defense…, grants him shields every time he uses one of his abilities against an opponent. Lastly, his ultimate ability, Meteor Strike, causes him to leap high and drop into a targeted area, dealing massive amounts of damage.

Loot Box Updates
We always want the experience of opening a loot box to feel exciting and rewarding, and in our latest patch we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates you will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits you will receive from loot boxes. On average, you should be earning just as many credits, if not slightly more, from loot boxes as you did prior to these changes.

To help us test this update, all players who log in to the PTR this patch cycle will receive five (5) PTR Loot Boxes. These are standard loot boxes that will only be available on the PTR. Any items earned from loot boxes or unlocked via credits on the PTR will not transfer over to your live account.

New Highlight Options
Our highlights system has received several major updates:

The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as “Today’s Top 5”—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).

Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.

With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K at 60 FPS for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
To learn more about this feature, check out our recent developer update.

General
Custom Games and Game Browser
Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games
Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons

User Interface
Added ability to create customized reticles
Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading)

BUG FIXES
General
Fixed an issue preventing “Best In Game” stats from being updated
Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them
Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt’s Fire Strike) to pass through other surfaces
Fixed a bug that caused some players to lose audio during the match

Competitive Play
Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match

Custom Games and Game Browser
Fixed a bug that prevented players from joining custom games as a player when the number of spectator slots was set to 12
Fixed a bug that removed the “Healing Dealt” modifier for Mei, Reaper, and Roadhog in Custom Games settings

Heroes
Fixed a bug that caused pilot D.Va to be visible in the MEKA cockpit before the Call Mech entrance animation played
Fixed a bug that could cause eliminations from Junkrat’s Total Mayhem to be mislabeled in the kill feed
Fixed a bug that triggered Junkrat’s ultimate callout, even when he was unable to actually use his ultimate
Fixed a bug that allowed Roadhog’s Chain Hook to latch on to Orisa’s Supercharger
Fixed a bug that allowed Sombra to take damage after activating her Translocator

Maps
Fixed a bug that prevented Soldier: 76 from placing his Biotic Field in certain locations on Eichenwalde’s first point
Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis
Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range
Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66
Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries

User Interface
Fixed a bug that caused the Heroes of the Storm promotional portraits to appear locked, even after being unlocked
Fixed a bug that could cause an error message in chat if you attempted to spectate a new player while already spectating another player
Fixed a bug that could cause the chat window to be placed too high on the main menu, blocking menu options
Fixed a bug that prevented text from wrapping in the Report Player text box