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As promised, BioWare released the 1.05 patch today for Mass Effect: Andromeda. The patch actually does quite a bit more than initially advertised, which is a good thing.

The full list of multiplayer changes is fairly substantial and is a good start to patching this game up. There are no additional changes for the game's single player from the patch notes provided the other day. The multiplayer changes are listed below.
Player Abilities

Melee
  • To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks.

Challenge Tracking
  • Biotic, Tech, and Combat Detonation Challenges now update on the Challenges screen.
  • Lance and Throw will now successfully increment the Biotic Detonation Combo challenge progress.

Stealth Grid
  • Fixed an issue that caused Stealth Grid to deactivate immediately after being used.

Biotic Ascension
  • Fixed an issue that prevented the Kineticist from gaining Biotic Ascension charges when not the host of the match.


WeaponsAssault Rifles

Mattock
Sandstorm
Sweeper
Valkyrie
Halberd

Pistols

Predator
The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle.
Carnifex
Hornet
Phalanx
Scorpion
Shotguns

Hesh
Sniper Rifles

Shadow
Indra
Vanquisher
  • Fixed a bug that caused the Vanquisher to have an extra 100% headshot bonus

General

Weapon Reloads
  • Fixed some timings of reload actions so they better match their animations

Boosters

Assault Rifle Amp III
  • The Assault Rifle Amp III booster now properly states that it gives a 30% boost instead of a 35% boost. This was a text error only. The functionality was always 30%.

Enemies

Kett

Kett Anointed
  • Players can no longer avoid damage by standing up against a firing anointed

Kett Ascendant
Kett Behemoth (Boss objective)
  • Behemoths are more likely to target nearby players


Outlaw
  • Adhi no longer attempt to chain sync attacks

Outlaw Agent
Outlaw Sharpshooter
  • Sharpshooters now fire more frequently, especially against targets out of cover
  • Sniper rifle damage increased by 44%
  • Sharpshooters sprint more often
  • Aiming time is now shortened at shorter ranges
  • Aiming and impact audio are now clearer
  • No longer pursue melee targets over long distances

Outlaw Berserker
  • Berserkers are more likely to target nearby players

Outlaw Hydra

Remnant
  • Observers can now lose their target while firing when the target cloaks
  • Maximum beam duration decreased from 6s to 5s
  • Beam damage decreased by 10%

Remnant Nullifier
  • Rate of fire has been decreased against enemies in cover
  • Projectile attacks now travel faster and hit harder
  • Stays still and fires in more situations
  • No longer flees in protracted melee situations
  • [Single player only] Fires less frequently on lower difficulties

Remnant Destroyer