How Respawn Plans to Have No Issues at Titanfall 2's Launch

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  • How Respawn Plans to Have No Issues at Titanfall 2's Launch

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    Big multiplayer focused games being released always means at least one thing: Servers are going to be swamped and broken right at release. It's almost an inevitability at this point. However, Respawn Entertainment hopes to buck that trend with the launch of Titanfall 2.

    The latest Inside Development video has Jon "Slothy" Shiring, the Lead Engineer on Titanfall 2, sharing how he and his team are gearing up for server capacity at launch (October 28) and news on the upcoming Titanfall 2 Multiplayer Techncial Test.
    Titanfall was hosted on a Microsoft service that ran on Azure. We considered it a big success, and proved that cloud-hosted servers are something we should keep doing. So Titanfall 2 will continue to run entirely on dedicated servers for AI, physics, and all of the player movement that you loved from Titanfall.

    Since Titanfall 2 will have a bigger launch this time, I wanted to make sure that we have the highest possible scalability and reliability, and have low-latency, fast servers. So this time we're still running on Azure, but we’re also on the other clouds as well as "bare metal" servers running in datacenters. We want fast servers running everywhere, ready for you when you want to get into a match.

    Respawn partnered with a U.K. company called Multiplay, who have a ton of expertise in game server hosting. We have been working with them as they built a brand new service for spinning up servers on a variety of hosting services in a way that both scales at the highest rates and also provides the quality of experience that we demand. This isn't something that EA had already built

    - it's an entirely new system that no game has used before, and Respawn felt strongly that we should work with Multiplay to build this new service to meet our needs.

    They are working with Azure, Google, and Amazon to work out the best possible way to use each service. We want the fastest server spin-up times and the best performance on the servers that they are running. And in addition, we're going to also be running on servers on what we call "bare metal" machines, which are just racked servers around the world. We want to be able to keep the game running even if an entire cloud service goes offline.

    I'm a fan of the whole cloud based server approach that they've been taking with Titanfall.

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