Big multiplayer focused games being released always means at least one thing: Servers are going to be swamped and broken right at release. It's almost an inevitability at this point. However, Respawn Entertainment hopes to buck that trend with the launch of Titanfall 2.

The latest Inside Development video has Jon "Slothy" Shiring, the Lead Engineer on Titanfall 2, sharing how he and his team are gearing up for server capacity at launch (October 28) and news on the upcoming Titanfall 2 Multiplayer Techncial Test.

I'm a fan of the whole cloud based server approach that they've been taking with Titanfall.