Ubisoft Finds a Loophole in Their "No More Post-Release Embargoes" for Reviews

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  • Ubisoft Finds a Loophole in Their "No More Post-Release Embargoes" for Reviews

    Remember when media outlets were upset with Ubisoft because a review embargo time was set for 12 hours after the game was actually released to the public? Remember how Ubisoft said they were totally committed to fixing that rather severe lack of thought and respect for the media and their fans?

    Well, they're sticking to their word with reviews for The Crew! There will not be a post-release embargo in place! Instead, Ubisoft has no embargo time since it seems as though they aren't giving out advance copies of the game to the media for review purposes. So, there could be a review up at midnight but that's assuming you're a-okay with the reviewer spending just one second playing the game, and the rest of that minute typing up a review and posting it.
    We also know that many of you will be eager to turn to experts for their professional advice. You want to read how the pros feel after their carefully considered road tests of The Crew. While we totally understand (hey, we read reviews, too!), The Crew was built from the beginning to be a living playground full of driving fans, so it’s only possible to assess our game in its entirety with other real players in the world. And by other, we mean thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press.

    For this very reason, The Crew will be available to media to begin their reviews when the game launches on December 2. There will be absolutely no embargo on any type of coverage once the game is available for sale. While we fully anticipate that you might see some reviews immediately at launch – largely built around the preview sessions we facilitated during the past months or the limited content of the closed and open betas – they won’t be based on optimal conditions or reflect the finished game. We sincerely hope everyone will take the time to customize their ride as they progress through all five regions, explore every corner of the map solo and with friends, dive into our competitive and cooperative mechanics, race to the end of the main campaign, choose a Faction and compete with your crew in Factions Wars, and so much more.

    Well, I guess technically they're sticking to their word about not having post-release embargo times.

    (via Ubisoft)

    • Thortok2000
      #1
      Thortok2000 commented
      Editing a comment
      I don't know what an embargo is in this context but it makes sense to not review a massively multiplayer game until there's massive amounts of people playing it.

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      Originally posted by Thortok2000
      I don't know what an embargo is in this context but it makes sense to not review a massively multiplayer game until there's massive amounts of people playing it.
      There's a big difference between providing review copies ahead of time for a game that could be played online with others and not doing that at all. With the former, reviewers could at least have a bulk of their review and experiences written up ahead of time, leaving a shorter time needed for any potential issues that could arise from launch days woes. There is still a single player component to this game, an entire story, and AFAIK, you can play through it without joining up with others.

      I'm fine with waiting for reviews to come out to include launch day woes if they feature an online component, but this is essentially no better than what they did with Unity's 12-hour post-release embargo.

    • Koin-Koin
      #3
      Koin-Koin commented
      Editing a comment
      The funny thing is when you follow the logic of UBI's argument :
      The Crew was built from the beginning to be a living playground full of driving fans, so it’s only possible to assess our game in its entirety with other real players in the world. And by other, we mean thousands and thousands and thousands of players – something that can’t be simulated with a handful of devs playing alongside the press.
      So let's agree with this argument and consider the reversal of it : it is not possible to UBI either to assess their game in its entirety.

    • CptainCrunch
      #4
      CptainCrunch commented
      Editing a comment
      Originally posted by Koin-Koin
      The funny thing is when you follow the logic of UBI's argument :

      So let's agree with this argument and consider the reversal of it : it is not possible to UBI either to assess their game in its entirety.
      Exactly.

      I would stay clear myself...oh wait

    • cikame
      #5
      cikame commented
      Editing a comment
      I don't intend to play The Crew with other people if possible, i'd like to know reviewers opinions on things like the car physics, how well the game runs especially on PC, if they properly support 60fps+ now since the beta, if the main content of the game is worth exploring.
      If there are pre-order bonuses or if you just really need to pre-order for whatever reason, having reviews up before the games release is extremely useful. I'm happy to wait for reviews on this one because the car handling in the beta was pretty poor, the developer went into detail on how you can change handling in the options but that seems strange to me, nobody complains about what driving in Forza Horizon feels like.
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