No Man's Sky from Hello Games is Huge, Ambitious, and Procedurally Generated

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  • No Man's Sky from Hello Games is Huge, Ambitious, and Procedurally Generated

    Without a doubt, the game that stole the show tonight at VGX 2013 was No Man's Sky from Hello Games. Everything is procedurally generated and will take you from the depths of the ocean to the stars in the sky.

    This game promises to allow players to visit any star they see, land on any planet circling those stars, and go anywhere your heart desires.

    [gametrailers]4e1175e3-478d-4b5a-83d1-721cd9754518[/gametrailers]

    • cikame
      #1
      cikame commented
      Editing a comment
      A randomly generated area is usually fun until you try to have fun in it, we'll see what playing the game actually means.

    • Shawn Zipay
      #2
      Shawn Zipay commented
      Editing a comment
      Originally posted by cikame
      A randomly generated area is usually fun until you try to have fun in it, we'll see what playing the game actually means.
      Minecraft?
      Terraria?
      Starbound?
      Darwinia?
      Cube World?
      Diablo?
      Diablo 2?
      Torchlight?
      Darwinia?
      ... even SCP: Containment Breach (which would undoubtedly be boring if it was just one design each play-through)?

    • cikame
      #3
      cikame commented
      Editing a comment
      Minecraft and Terraria are about digging, where random placement of anything fits, the rest of those use pre-made sections sometimes placed in different arrangements which can work but has been limited thus far.

      Imagine flying millions of miles to a new planet to find that crashed derelict ship with the same internal structure you were just in half an hour ago, i'm not saying they can't make it work but i'm not optimistic either.
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