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The betas have come and gone and Valve has officially released a major update for Counter-Strike: Global Offensive. This update includes a totally revised version of de_inferno. This is on top of a number of adjustments and tuning to the gameplay, UI, and even a handy warning message for Xbox Game DVR.
From its iconic layout to its core gameplay, Inferno has been an instant classic and a mainstay in competitive CS:GO through the years. So when we started the process of re-visiting the map, we focused on quality-of-life upgrades and gameplay-tweaks instead of a complete rework.

Our goals when re-visiting the map were:

Improve visibility throughout the map
Make it easier to move around in groups
Fine-tune the gameplay based on community feedback.

Inferno is now available in the Reserves Map Group, we hope you'll try it out and give us your feedback.

Continued at Counter-Strike.net...

Changelog for CS:GO for October 13, 2016
MAPS
• A revised version of de_inferno is available in the Reserves Map group. Thanks to the CS:GO community for their continuing feedback.
• For more details, head to http://www.counter-strike.net/inferno/

GAMEPLAY
• Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
- This is tunable via the convar sv_timebetweenducks.
• Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
• Adjusted bomb plant animation when planting the bomb while already crouched.
• Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
• Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR
• Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI
• Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
- NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
• Crosshair blur fidelity improved.
• New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC
• Gameplay convars for community servers & workshop maps:
- weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
- sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
- sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
• Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
• Doors are always networked to prevent peeks with high lag revealing players behind the door.