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A new pre-release update for Counter-Strike: Global Offensive was rolled out to testers tonight. The 1.35.5.3rc beta update includes some small adjustments to gameplay and the UI. Oh, and it also features a revised version of de_inferno!

That's right, Inferno is the latest map to get the visual upgrade treatment in CS:GO. Check out some of the screenshots below for a look at the fan favorite map. Please note that these are not my screenshots, but you can find all of them here.

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Here are the full list of changes from this beta build.
The following changes are in the “1.35.5.3rc” CS:GO Beta depot.
MAPS
• A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!

GAMEPLAY
• Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
- This is tunable via the convar sv_timebetweenducks.
• Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
• Adjusted bomb plant animation when planting the bomb while already crouched.
• Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
• Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

Xbox Game DVR
• Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

UI
• Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
- NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
• Crosshair blur fidelity improved.
• New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

MISC
• Gameplay convars for community servers & workshop maps:
- weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
- sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
- sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.