Plus a rundown of the graphical options you can adjust.
Click image for larger version

Name:	AWR_FAQ-1300x650.jpg
Views:	6395
Size:	50.3 KB
ID:	3513529

Earlier this month, Remedy announced that they have been hard at work making Alan Wake Remastered for the PC via Epic Games Store, along with releases for the PlayStation and Xbox platforms. Today's new news focuses on the PC system requirements, including both the bare minimum hardware you will need along with the recommended specs. This all comes via a fresh FAQ that went up on the Alan Wake website.

On top of that, Remedy also shared some of the PC specific graphical options that you will be able to adjust or enable. Some of these features include Nvidia DLSS support, ultra-wide resolutions, and unlocked framerates.

Below the PC features, I have also included some details about the console releases of Alan Wake Remastered. There's a little something for everyone in this news post after all.

Minimum specs
CPU: i5-3340 or Ryzen 3 1200
GPU: Nvidia GeForce GTX 960 or AMD RX470. 4GB VRAM.
RAM: 8 GB or higher
OS: Win 10 64-bit


Recommended specs
CPU: i7-3770 or Ryzen 5 1400
GPU: Nvidia GeForce GTX 1060 or AMD 5600XT. 6GB VRAM
RAM: 16 GB
OS: Win 10 64-bit
PC specific features
  • PC version will be x64 and support DX12 only
  • No Ray Tracing
  • DLSS
  • Nvidia DLSS – Off, Ultra-Performance, Performance, Balanced, Quality
  • Ultra-wide screen support
  • Yes, 21:9 aspect ratio
  • Caveats: pre-rendered cut scenes will not render like this – they are 16:9
  • Unlocked frame-rate
  • Yes – as in the original game
  • Display: full screen / window / borderless?
  • All supported

Graphical Settings
  • Ambient occlusion – Yes – (HBAO+ Nvidia Ambient occlusion tech)
  • Resolution – Enumerated resolutions
  • V-Sync – On/Off
  • Console v-sync set to on and with no option to turn off
  • HUD – Enabled/Disabled
  • Brightness
  • Motion Blur – Enabled/Disabled
  • Film Grain – Enabled/Disabled
  • FOV – Slider

Advanced Options
  • Graphics Quality – Low/Medium/High/Custom
  • Render Scale – Slider – default to 100%
  • Anisotropic Filtering – Off, 2x, 4x, 8x, 16x
  • Shadow Quality – Low, Medium, High
  • Volumetric Light Quality – Low, Medium, High
  • Terrain Quality – Low, High
  • Draw Distance – Slider
Platform / Render Resolution / Output Resolution / target frame-rate
  • PlayStation 4 – 1080p / 1080p / 30fps
  • PlayStation 4 Pro (Performance Mode) – 1080p / 1080p / 60fps
  • PlayStation 4 Pro (Quality Mode) – 1296p / 2160p (4K) / 30fps / 4 x MSAA
  • Xbox One – 900p / 900p / 30fps
  • Xbox One X (Performance Mode) – 1080p / 1080p / 60fps
  • Xbox One X (Quality Mode) – 1440p / 2160p (4K) / 30fps / 4 x MSAA
  • PlayStation 5 – 1440p / 2160p (4K) / 60fps / 4X MSAA
  • Xbox Series X – 1440p / 2160p (4K) / 60fps / 4 X MSAA
  • Xbox Series S – 1080p / 1080p / 60fps
  • PC – 4K / unlimited

What are the PlayStation 5-specific features?
  • Activity Cards (track mission progression)
  • Trigger Feedback implementation
  • Vibration implementation

How big of a download am I looking at with this game?
  • PlayStation 4 – Approx. 29GB
  • PlayStation 5 – Approx. 27GB
  • Xbox platforms – Approx. 39GB
  • PC – Approx. 36GB