AMD Launches FidelityFX Super Resolution Today for Everyone

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  • AMD Launches FidelityFX Super Resolution Today for Everyone

    Assuming "everyone" is playing these select titles on PC.
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    Just as they promised, AMD has launched their FidelityFX Super Resolution (FSR) feature today for both AMD and Nvidia GPUs. This technology is AMD's own spatial upscaling solution that is open-source and cross-platform. It is designed to boost framerates and allow for "high-quality, high-resolution gaming experiences" in titles that support it.

    This can be viewed as AMD's response to Nvidia's DLSS technology. However, unlike DLSS, FSR does not require any special hardware. Nvidia DLSS requires those special Tensor Cores found only in their RTX cards (20 series and newer). FSR also doesn't look nor perform as well as DLSS, but those are the trade-offs to this being an open technology that can be used on more hardware devices compared to DLSS.

    Right out of the gate, there are seven games that make use of FSR. Additional titles are expected to add in support by the end of the year thanks to there being more than 40 game developers voicing their support of the technology. Some of the games adding FSR support by the end of the year include DOTA 2, Far Cry 6, and Resident Evil Village.

    The games that currently support FSR on its launch day include:
    • 22 Racing Series
    • Anno 1800
    • Evil Genius 2
    • Godfall
    • Kingshunt
    • Terminator: Resistance
    • The Riftbreaker
    Because of this very open nature of FidelityFX Super Resolution, the technology is supported by more than 100 AMD processors and GPUs. It can be used on cards as old as the Radeon RX 460. It also works on Nvidia cards, though it was not mentioned just how far back in the Nvidia lineup you can go before it won't work. They did demo the tech running on a GTX 1060, so at least the 10-series and newer is supported.

    FSR should also be something to keep an eye on if you own any of the new consoles like the PlayStation 5 and Xbox Series X|S. Microsoft has already voiced their excitement for this technology and its potential for the future.


    Offering broad support on more than 100 AMD processors and GPUs, FSR delivers 2.4X higher performance on average in “Performance” mode at 4K across select titles compared to native resolution2. The spatial upscaling technology utilizes an advanced edge reconstruction algorithm to analyze features in the source image and recreate them at a higher target resolution, followed by a sharpening pass to further improve quality by enhancing texture details. The result is an image with super high-quality edges and distinctive pixel detail when compared to basic upscaling methods.

    AMD FSR offers four quality settings – Ultra Quality, Quality, Balanced and Performance – allowing gamers to adjust the balance between image quality and performance based on their preferences, providing high-performance, visually stunning gaming experiences for even the most demanding visual features, including raytracing. In Ultra Quality mode, FSR image quality is almost indistinguishable from the target native resolution.

    Studio and Game Support
    AMD FSR was built in close collaboration with leading studios and game developers. More than 40 developers have pledged to support and integrate FSR into their top titles and game engines, with more expected to sign on by the end of the year and beyond.

    “With AMD’s FidelityFX Super Resolution we are able to offer customers improved image quality at a lower performance cost than full resolution rendering,” said Dan Ginsburg, graphics developer at Valve. “This is particularly attractive for users with mid-range GPUs wanting to target higher resolutions. We’re very pleased that it is designed for use with all GPUs and with AMD’s open-source approach with FSR.”

    “Implementing AMD Fidelity FX Super Resolution into The Riftbreaker was one of the smoothest technology integrations that we have ever done,” said Pawel Lekki, COO at Exor Studios. “Thanks to AMD’s ‘no black box’ philosophy we were able to very easily implement it on both PC and consoles and tweak it for the specifics of our game engine.”

    ​ More information about AMD FSR, including a comprehensive list of supporting developers and titles, can be found here.

    • Shawn Zipay
      #1
      Shawn Zipay commented
      Editing a comment
      Digital Foundry put out an analysis video on this tech if interested:

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