Fewer butt shots aren't the only changes coming.
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We don't really know too many of the changes coming in Mass Effect: Legendary Edition. Sure, we know that BioWare is cutting back on the gratuitous butt shots and updating the visuals, but what else? Fortunately, BioWare took to the PlayStation Blog today to detail some more of the changes they have in store for the remastered releases of these three titles.

Yes, there are fewer butt shots. There is also better handling of the Mako during its sections. The first game of the trilogy stands to get the most changes as it is the one that differs from the rest of the other games. As such, here are a list of changes made specifically to the first Mass Effect.

  • Shepard can now sprint out of combat
  • Melee attacks are now mapped to a button press rather than automatically occurring based on proximity to an enemy
  • Weapon accuracy and handling has been significantly improved
    • Reticle bloom is more controlled
    • Weapon sway removed from sniper rifles
    • Aiming down sights/”tight aim” camera view has been improved
    • Improved aim assist for target acquisition
  • All relevant enemies now take headshot damage in the first game
    • Previously some did not, including humanoid enemies
  • Ammo mods (Anti-Organic, Anti-Synthetic, etc.) can now drop throughout the whole game
    • Previously, these stopped dropping at higher player levels
    • They are now also available to purchase from merchants
  • All weapons can be used by any class without penalty
    • Specializations (the ability to train/upgrade certain weapons) are still class-specific
  • Weapons cool down much faster
  • Medi-gel usage has been improved
    • Base cooldown reduced
    • Levelling benefits increased
    • Increased Liara’s bonus to cooldowns
  • Inventory management improvements
    • Items can now be flagged as “Junk”
    • All Junk items can be converted into Omni-gel or sold to merchants at once
    • Inventory and stores now have sorting functionality
  • Some abilities have been rebalanced
  • Weapon powers (i.e., those that are unlocked on each weapon type’s skill tree) have been improved:
    • Effectiveness/strength is increased (duration reduced in some cases)
    • Heat now resets on power activation

Other targeted combat updates we’ve made include:
  • Squadmates can now be commanded independently of each other in the first Mass Effect, the same way you can command them individually in Mass Effect 2 and 3
  • Some boss fights and enemies in the first game have been tweaked to be fairer for players but still challenging
  • Cover has been improved across the trilogy
    • Additional cover added to some encounters
    • Entering and exiting cover is now more reliable
  • XP has been rebalanced in the first game
  • Ammo drops have been rebalanced in Mass Effect 2

These are the calibrations you can expect to experience when driving the Mako:
  • Improved handling
    • Physics tuning improved to feel “weightier” and slide around less
  • Improved camera controls
    • Resolved issues preventing the Mako from accurately aiming at lower angles
  • Shields recharge faster
  • New thrusters added for a speed boost
    • Its cooldown is separate from the jump jets’
  • The XP penalty while in the Mako has been removed
  • Touching lava no longer results in an instant Mission Failure and instead deals damage over time
It's also important to note that experience rewards in the first Mass Effect have been rebalanced and the level cap has been removed in order to let players "more reliably get to higher levels on a single playthrough."

The character creator has also been given an overhaul to make it more consistent across all three titles. Along the same line, the female Shepard design from the third game will be the default female option for all three games. The Mass Effect 2 FemShep will also be an available option.

More generalized improvements can be found below.

  • New unified launcher for all three games
    • Includes trilogy-wide settings for subtitles and languages
    • Saves are still unique to each game and can be managed independently of each other
  • Updated character creator options, as mentioned above
    • FemShep from Mass Effect 3 is the new default female option in all three games (the original FemShep design is still available as a preset option)
  • Trophies across the trilogy have been updated
    • New trophies have been added to the trilogy
    • Progress for some now carries over across all three games (e.g. Kill 250 enemies across all games)
      • Trophies that were streamlined into one and made redundant were removed
    • A number of trophies have had their objectives/descriptions and/or names updated
  • Integrated weapons and armor DLC packs
    • Weapons and armor DLC packs are now integrated naturally into the game; they’re obtainable via research or by purchasing them from merchants as you progress through the game, rather than being immediately unlocked from the start. This ensures overall balance and progression across ME2 and ME3
    • Recon Hood (ME2) and Cerberus Ajax Armor (ME3) are available at the start of each game
  • Additional gameplay & Quality of life improvements
    • Audio is remixed and enhanced across all games
    • Hundreds of legacy bugs from the original releases are fixed
Sadly, Mass Effect: Legendary Edition will remove the multiplayer component from Mass Effect 3. Aside from just being really damn fun, the multiplayer also allowed players to up their single player "Galactic Readiness" level, which had a pretty big impact on the outcome of various aspects of the game. It was possible to reach max readiness without multiplayer but it was difficult. Now that multiplayer is removed, BioWare will instead tie the readiness to side content from the entire trilogy.

The more content you complete across the entire trilogy, the more likely you’ll be prepared for the final fights in its conclusion. If you only play Mass Effect 3, you’ll have to do just about every option available in the game to be eligible for an ending that doesn’t result in massive galactic losses. Playing the first two games and carrying over your progress is the most reliable way to get good results in the final hours of the Reaper War. For comparison, if you previously played ME3 with the Extended Cut (which included Galactic Readiness rebalancing), fully preparing for the final fight will be more difficult to achieve in the Legendary Edition. And on that note: the Extended Cut ending is now the game’s default finale.
On the flip side, BioWare says that thanks to bug fixes and improvements to the Paragon/Renegade system will allow for some key moments to be completed "more reliably, leading to better results in the story's final act."

Mass Effect: Legendary Edition will be released on May 14 for the PC, PlayStation 4, and Xbox One.