The latest from Ubisoft is here and it's mediocre.
Ghost Recon: Breakpoint mtx

Tom Clancy's Ghost Recon: Breakpoint is now available to everyone. While some players were able to play a few days ago, those that did not spring for the more pricey versions had to wait until today.

Players are now free to explore the fictional land of Auroa on the Xbox One, PlayStation 4, and PC. Up to four players can join forces to take down Lt. Col. Cole D. Walker (Jon Bernthal) and his group of Wolves. Wolves in this case are a group of soldiers not, you know, actual wolves.

As with the previous game, Ghost Recon: Wildlands, Breakpoint will allow you to play through the campaign on your own with AI companions. There is also the competitive Ghost War PvP mode included that finds two teams of four going against each other in an ever shrinking map.

Progress and gear is shared across the game's PvP and PvE modes. Ubisoft talks a lot more on Breakpoint if you're so inclined. If you played Wildlands, you have some idea of what to expect here. Apparently, Breakpoint also seems to borrow some ideas from The Division games, to mixed results.

So far, Ghost Recon: Breakpoint review scores aren't great. The scores it has received can be considered "good" and even that might be a bit too generous of a descriptor. The game currently has a 59% critic average at OpenCritic.

VG247's review takes issue with the game's traversal:

I really wanted to like Breakpoint. Ubisoft has a habit of making mediocre games – Assassin’s Creed, Watch Dogs – really shine with a sequel, but this is a significant step back. I would rather play Anthem – at least traversal doesn’t make me want to put my head through a window in that game.
Meanwhile, EGM highlights an issue with how Breakpoint needlessly adds in The Division's gear score system:

Looting for better gear is a trend that's taken over gaming, but it's never seemed as unnecessary and as cynical as it does in Tom Clancy's Ghost Recon Breakpoint. Turning the game into an amalgamation of Wildlands and The Division, Breakpoint's gear system ruins any immersion you may have felt in pretending to be an elite spec ops soldier. If that was the game's only issue, it might have still been salvageable, but its predictable story, graphical infidelity, and obnoxious open world make this a failed experiment at marrying two or three different properties from the same publisher.
There is also the recent issue with the game's almost disgusting amount of microtransactions. Ubisoft has actually removed some of them from the game already based on player complaints. These microtransactions ranged far and wide from cosmetics and items that you could eventually earn through gameplay, to "Time Savers" that included bundles of skill points, crafting materials, and weapon upgrades. These all have a direct impact on gameplay. Keep in mind that your character can be used across both PvE and PvP.

Ubisoft has since removed the booster and skill point shortcuts from the microtransaction store "for now." Given that exact wording, these shortcuts will almost certainly make a return in the very near future once the anger dies down.