Jade Raymond
Jade Raymond is parting ways with EA and the EA Motive studio that she helped to found. Taking up the reigns as studio lead will be Samantha Ryan. Ryan already leads EA Mobile, Maxis, and a BioWare studio.

EA Motive was initially founded in 2015 after Raymond left Ubisoft. The first project for the studio was working with Amy Hennig on the now cancelled Star Wars title from the now closed Visceral Games. EA Motive at least got to put some of that work to use in helping out with Star Wars: Battlefront II. The studio then moved on to working on a new IP alongside BioWare.

Despite Raymond's departure, EA remains committed to keeping EA Motive focused on creative experiences. Here is EA's head of communications John Reseburg commenting on what's going on.
"EA Studios is focused on bringing more creative new games and content to players," he said. "Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan's portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem.

"With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We're appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure."

Outside of helping with Battlefront II, EA Motive has yet to actually release a product.