Bethesda announced today that The Elder Scrolls V: Skyrim will soon have a shiny new Survival Mode on both the consoles and the PC versions of the game. Bethesda says that PlayStation 4 and Xbox One owners will get their hands on this Survival Mode and other Creations early next month. PC owners can opt-in to the Skyrim Survival Mode beta starting right now.

And now comes the fun bit.

This additional Survival Mode will be free to both PC and console players for one week once it launches on each platform. After that one week is up, the wording seems to indicate that Bethesda is going to charge you to add the Survival Mode to your account. How much will it be? Bethesda hasn't officially announced that bit yet. One NeoGAF user did manage to dig up this screenshot, which seems to indicate that it will run users 800 of those Creation Club points.


The price of these credits is roughly 100 points per USD, so that should give you a ballpark idea. It really depends on how many points you bulk purchase at a time (750 CC = $8 USD but 1500 CC = $15 USD for example). To be fair, these Survival Mode is totally yours to keep after that week's span of time if you do indeed add it to your account before the week is over. If you don't add it to your account and still want to play that mode, then get ready to pony up the cash, pal.

What exactly does Survival Mode bring to the table anyway? Here is the information straight from the horse armor's mouth.
Over time, you will become hungry, which will impact your total stamina, as well as your ability to wield most weapons. As you become hungrier, your total available stamina will decrease, represented by a dark region inside the stamina bar. Eat food to restore your hunger. If you eat enough, you will receive the Well Fed bonus. Cooked food restores more hunger than uncooked food. If you eat raw meat, you may contract Food Poisoning, which can prevent you from receiving health benefits from food until the effect wears off. Hot soups can now be cooked by using fire salts, which restore your cold and also grant a bonus to your warmth rating.

Even the most stalwart adventurers will need to rest from time to time. Fatigue decreases your total available magicka, represented by a dark region inside the magicka bar. As you become more fatigued, the effectiveness of potions will begin to decline, and your ability to recover magicka and stamina will begin to suffer. You will need to periodically sleep in a bed in order to restore your fatigue. In Survival, the Well Rested bonus is no longer granted automatically after sleeping. If you sleep outside, you will not be able to get a restful night's sleep, waking up Drained at best. If you sleep in a bed indoors, you will receive the Well Rested bonus.

The frigid chill of Skyrim is now a formidable foe unto itself. Traveling in snowy or rainy areas will increase your Cold. Cold decreases your total available health, represented as a dark region inside the health bar. As you become colder, your movement speed and ability to pick locks and pick pockets will begin to suffer. If you reach the highest level of Cold, your health will be reduced to zero and you will die from exposure to the elements. You can warm up by standing near a fire, eating hot soup, or moving to a warmer location. A sun or snowflake icon will appear near the compass to note whether you are currently getting warmer or colder.

The higher your warmth rating, the more slowly you will feel the effects of cold environments. Most clothing and armor provide warmth, displayed on the item's description. Some armor is exceptionally warm, while others are ill-suited to protect their wearer from harsh climates. You can also temporarily increase your warmth rating by eating hot soup or holding a torch.

Freezing Water
Taking a swim in an ice-cold river can make for a quick death. If you swim in a freezing area, you will immediately become colder and begin taking health damage. Exit the water as soon as possible in order to begin warming up and stop the loss of health. Using a Flame Cloak spell or the Dunmer Ancestor's Wrath ability can make you temporarily immune to the effects of freezing water.

Fast Travel
Fast Travel is disabled. If you wish to go somewhere, you must do so on foot or by horseback. You can also take a carriage or boat to your destination, but note that you may arrive hungry, cold, and in need of rest after a long journey.

Skyrim Survival Mountain
Health Regeneration
You no longer regenerate health. You must use restorative spells, food, and potions to replenish your health.

Leveling Up
To level up, you must now sleep in a bed. You may still spend your perk points later once they have been granted after sleeping.

Carry Weight
Your carry weight has been significantly reduced. Becoming over encumbered also quickly drains your stamina and causes you to become fatigued much faster. Arrows and lockpicks now have weight.

Creatures across the land now carry threatening new diseases, and previous diseases are now even more debilitating. Eating uncooked meat can now cause Food Poisoning. If you fail to cure a disease, it may progress into a more serious version over time.

Time spent while unwell puts you at risk of contracting an affliction, which causes effects that can linger long after you have improved your condition. Afflictions will naturally wear off, or can be cured like other diseases. Some Afflictions include:

• Weakened: You are less effective at using melee weapons and blocking damage with your shield.
• Addled: All enchantments and spells cast are less effective.
• Frostbitten: You are less effective at picking locks, picking pockets, and doing damage with a bow.

Shrines no longer cure diseases for free; you must now make a gold offering in order to receive the shrine's benefits. Shrines you craft in a house you have built can be used for free.

Perks & Standing Stones
The Extra Pockets perk and The Steed Stone now grant 50 extra carry weight, instead of 100.

Vampires & Werewolves
Both vampires and werewolves can restore their hunger by feeding on their victims. While transformed into a Werewolf or Vampire Lord, you will become colder much slower than normal.

Just remember though, these mods on the Creation Club are not paid mods. These user mods for Skyrim are also not paid mods.