Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
The development team at Dontnod offered up a special message to the fans of Life is Strange today. Beyond just thanking their fans for their support, they also confirmed that they have been working on a new Life is Strange game.
Details are very scarce but a confirmation is a confirmation.
I didn't gel with the first game, if the world they depict actually exists then it's totally alien to me, i've seen a lot of exaggerated American high school stereotypes but the first game took it to a place on the border of a hellscape (i'm from the UK so please let me know if i'm wrong, if it's even close to reality then America needs help).
There were some good surprises in the game related to the choices the player makes, but it gets tiring when any choice the characters make always has to result in some life changing consequences.
Then there's the ending.
Spoiler:
It's hard for me to care about anything that happens in the future of the game world when it all seems to be some dark messed up prank from God, "let's give a kid the power to reverse time, but if she uses it everyone has to die! Why? For the lolz!". Leaving her with no option but to witness her best friend in the world dying over and over, being drugged and kidnapped, experiencing nightmare visions and having to make extreme choices which will no doubt weigh upon her for the rest of her life.
The game doesn't even begin to suggest what could have caused the crazy powers or the weird fate correcting apocalyse scenarios, just showing the occasional glowing butterfly, the sequel will have to explain it somehow otherwise it's still just God being a complete spiteful prick.
Huh, figured their staff is too small to multitask from Vampyr. Sounds like they're sort of doing the Telltale thing then, and probably have a skeletal team working on Life Is Strange. That said, I wouldn't expect major details until after Vampyr is done and probably released. Honestly wouldn't make a whole lot of sense to let Life Is Strange cannibalize sales of Vampyr. This isn't exactly a Guardians of the Galaxy vs. TWD:NF, since we clearly want both. I also don't expect any real reference to the previous story in the new game. So new characters (obviously), new location (more obviously), new power unrelated to time, etc.
cikame: I'll admit, I'm impressed that for a game you didn't gel with, you know a LOT about the game. It's a rather detailed analysis that is based on the content of the game. You wouldn't be able to say any of this if you hadn't either played it, or watched let's play in almost its entirety. I'm not being sarcastic, I do understand the criticisms (especially regarding purpose), and in some ways, it shares similar storyline oddities with David Cage's Fahrenheit/Indigo Prophecy (which is why he tried to fix it with Heavy Rain, but... Still kinda messed up in its execution).
Honestly, this is sort of why I enjoyed games like A Normal Lost Phone (that's on both Steam and iOS/Android), because the dialogue is so refreshingly realistic and sometimes relatable. I mean, I find it surprisingly rare to find believable dialogue because I feel that writers try too hard to make their dialogue interesting rather than convincingly natural. That said, DONTNOD Entertainment isn't an American company, so there's the whole outside perspective on what American culture is like. And David Cage is French so there's a decent excuse behind that too.
But I do see your point on the main criticisms on... Well, everything else. And I too wonder why it is the way it is.
The update includes 12 new subclasses, photo mode, crossplay, and so much more.
The (supposedly) final major update for Baldur's Gate 3 was released today. This update is absolutely massive, with the full list of changes making it one of the largest updates released for the game since its launch.
The highlights for this update include the addition of crossplay, a new photo mode, 12 new subclasses, and an official Modding Toolkit Update. Patch 8 also adds in some of the...
A lot of these changes include improvements to the A-Life system.
GSC Game World released the 1.3 update for Stalker 2: Heart of Chornobyl today. This update, like the other major patches that came before it, are massive. This one alone includes over 1,200 changes, fixes, and improvements.
There are several areas that are the focus of attention for Patch 1.3. They include changes and improvements to the game's AI, or A-Life, systems. There are also improvements made...
Interview with a vampire.
Please do not adjust your monitors or television sets. I did not misspell "Vampire" for the title. The game is actually entitled Vampyr and it is a legitimate spelling of the name given to the undead blood suckers we have all come to know and sometimes even love. Vampyr, the game, is a new entry in the sometimes too saturated action-RPG genre. And while it does indeed share a lot of similarities with other games in the genre like Bloodborne, , and even...
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There were some good surprises in the game related to the choices the player makes, but it gets tiring when any choice the characters make always has to result in some life changing consequences.
Then there's the ending.
The game doesn't even begin to suggest what could have caused the crazy powers or the weird fate correcting apocalyse scenarios, just showing the occasional glowing butterfly, the sequel will have to explain it somehow otherwise it's still just God being a complete spiteful prick.
Shaka brah.
cikame: I'll admit, I'm impressed that for a game you didn't gel with, you know a LOT about the game. It's a rather detailed analysis that is based on the content of the game. You wouldn't be able to say any of this if you hadn't either played it, or watched let's play in almost its entirety. I'm not being sarcastic, I do understand the criticisms (especially regarding purpose), and in some ways, it shares similar storyline oddities with David Cage's Fahrenheit/Indigo Prophecy (which is why he tried to fix it with Heavy Rain, but... Still kinda messed up in its execution).
Honestly, this is sort of why I enjoyed games like A Normal Lost Phone (that's on both Steam and iOS/Android), because the dialogue is so refreshingly realistic and sometimes relatable. I mean, I find it surprisingly rare to find believable dialogue because I feel that writers try too hard to make their dialogue interesting rather than convincingly natural. That said, DONTNOD Entertainment isn't an American company, so there's the whole outside perspective on what American culture is like. And David Cage is French so there's a decent excuse behind that too.
But I do see your point on the main criticisms on... Well, everything else. And I too wonder why it is the way it is.