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Based on the feedback that users submitted in droves, the team at Respawn is going back to the drawing board on some of their gameplay decisions for Titanfall 2. I'm not saying that the recent Titanfall 2 beta was horrible, but as a huge fan of the original game, this beta was pretty horrible.

What exactly is the team planning on changing? A brief "tl;dr" version of their fairly detailed blog entry is below.
Pilot Mobility
• Air speed and wall-running will be faster.
• Players will retain more speed when chaining wallruns.

Titan Meter
• Like in the OG Titanfall, the meter fills over time instead of just by getting kills.

Titan Survivability
• Being looked into, not a simple fix.

Titan Mobility
• Dash recharge is faster.

Map Design
• Going to show off "more traditional" Titanfall maps in the coming weeks.

HUD
• Going to bring in the fade in distance on enemy outlines so that they don't reveal pilots at extreme distances (camping snipers everywhere just giggled gleefully).

Sadly, there seems to be no mention of adding back in the Attrition game type from the first game nor any word about adding in A.I. enemies into other game modes.