Ubisoft Reveals Changes in Rainbow Six: Siege Following Alpha

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  • Ubisoft Reveals Changes in Rainbow Six: Siege Following Alpha

    Ubisoft released a partial list of changes coming to Rainbow Six: Siege following feedback generated from the recent alpha for the game. Not only did they share some of these changes in a video (seen below) but a nice list of changes was also posted that quickly shows the changes without having to watch a four minute long video.


    HIT MARKERS
    - Removed except for friendly fire and kill confirmation

    GAME PACING
    - Base operator movement speed reduced by 20%
    - Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
    - Implementing equipment and weapon weight costs to movement
    - Currently experimenting with increased round times to slow down play

    Recoil
    - Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size
    - Greater vertical recoil on all assault rifles.
    - Greater increase in spread per shot of all submachine guns, especially the P90.
    - Increased vertical recoil on all submachine guns.
    - Increased time to ADS for assault rifles.
    - Increased time to ADS for all weapons after sprint.
    - Iterated on the equip and unequip timers on all weapon families. Heavier weapons will feel heavier.
    - Increased camera shake/intensity per shot, per weapon family.
    - Reduced the damage of the P90 and iterating on another damage pass for all weapons.
    - Shotgun damage over distance curves are being tweaked.
    - Reload times are being tweaked during animation polish.
    - Bullet penetration penalty on bullets is still being evaluated and iterated on.


    Audio
    - Audio in Closed Alpha was placeholder. Will be improved across the board.

    Ammo Count
    - Ammo count reduced across the board. Will be equivalent to Raven Shield values.

    Party System & Push to Talk
    - Party system will be implemented
    - Push-to-Talk will be implemented
    - In-game text chat was already available, but wasn’t clear

    Lean & ADS
    - Will include a toggle option on PC for lean, aim, sprint, crouch and prone.
    - Currently investigating new designs for leaning while not in ADS.

    Heartbeat Sensor
    - Range reduced from 15m to 10m detection radius

    The Rainbow Six: Siege team goes into more detail over on the official Rainbow Six blog.

    • jimykx
      #1
      jimykx commented
      Editing a comment
      This is nice! Very nice in general. But I don't see how it changes the people (specially terrorists) who where sprinting around and knifing or shotgunning people in the face right at the beggining of the round. The higher recoil just makes it harder to shoot them. Why not make the knife kill require more than one hit? for example. I also feel like there are some things missing, but anyways, this is very good progress.
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