Ouch. Ubisoft has officially stated that the console versions of Watch Dogs will not be the graphical powerhouses most fans were wanting. It turns out that the PlayStation 4 version will run at 900p and at 30fps. The Xbox One version will run at 792p, also at 30fps.

Oddly enough, the Ubisoft blog entry that contains this disappointing news is entitled "What Makes Watch Dogs a True Next-Gen Game".
The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”

Don't forget that the PC version of the game will make use of Uplay. Pick your poison!