Valve Removes Revolver and Negev from Competitive Matchmaking in CS:GO Update

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  • Valve Removes Revolver and Negev from Competitive Matchmaking in CS:GO Update

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    Tonight's update for Counter-Strike: Global Offensive sees both the Revolver and Negev from Competitive Matchmaking as they go through "substantial revision." The full list of changes can be found below.

    Valve also announced the CS:GO "Collectible Five Year Veteran Coin" today. This is a physical release of the in-game coin and is only available for pre-orders to those that are actually five year veterans of the game. There is an FAQ if you need more information on this release. It looks like the coin will run you about $45 (USD).
    The Collectible Five Year Coin is made of die cast zinc alloy and comes in a wooden display box with a magnetic closure. Display it in the box (ready to hang on your wall) or standalone with the included acrylic display stand.

    Changelog for CS:GO for March 24, 2017
    GAMEPLAY
    – Revolver and Negev have been removed from Competitive Matchmaking as they undergo substantial revision.
    – Revolver:
    — Firing delay significantly reduced

    – Negev:
    — New attributes to promote suppressive fire.
    — Reduced price.
    — New sounds that dynamically indicate weapon accuracy.

    MISC
    – Added ability to add friends using CS:GO friend codes.
    – Added recent teammates and invites UI on the main menu.
    – GOTV connections will now use SDR in most of the regions.
    – Fixed missing texture on Huntsman Knife | Ultraviolet
    – Added convar mp_items_prohibited which takes a comma-delimited list of weapon definition indices to prohibit from purchase on the server.
    – Lowered volume of ambient sound in de_vertigo to match ambient volume of other maps.
    – Fixed several OSX graphics crashes related to running out of vertex shader constants.
    – Fixed a game crash related to game stats.

    MAPS
    Canals:
    – fixed more pixelwalk spots & places where bomb could get stuck
    – fixed sticky clip brush at B
    – fixed Z-fighting railing at bridge
    – fixed visible nodraw underneath a bridge
    – improved clipping under T side bridges
    – fixed Z-fighting below CT arches
    – adjusted courtyard statues and stairs for better movement
    – fixed various fade distance issues
    – widened B site and palace doors
    – aligned palace windows better
    – fixed floating clothesline
    – adjusted pecklesteiner
    – fixed missing texture at back alley
    – removed clip from garden lamp post because it’s at jumping height
    – prevented planting bomb on railing at A
    – removed lamp posts between A and CT spawn
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