Path Tracing Update Released for Indiana Jones and the Great Circle

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  • Path Tracing Update Released for Indiana Jones and the Great Circle

    The first update aims to push your hardware to the limits.
    Indiana Jones holding a whip, wearing his brown leather jacket and hat, and standing in a jungle.

    The advanced access release of Indiana Jones and the Great Circle came out just a few days ago, with the full release expected to drop on Monday, December 9th. Despite the need for hardware raytracing on PC, and much to my surprise, the game actually performs exceptionally well even on the Xbox Series X|S.

    One thing that wasn't included in the early release was the support for full ray tracing, otherwise known as path tracing. Path tracing support was expected to be added for the game's normal release on Monday but apparently developer MachineGames decided to get it out the door a day ahead of time.

    Today's update for Indiana Jones and the Great Circle not only adds path tracing support but it also includes a few additional improvements and bug fixes.

    For those looking to try out the path tracing support, you will need an Nvidia video card with at least 12GB of VRAM. The minimum suggested GPU for enabling full ray tracing is an Nvidia RTX 4070 12GB. This should let you run the game at the Low graphical preset at 1080p and at 60 FPS. Keep in mind that the 1080p / 60 FPS output is only if you use DLSS3 set to "Quality" and enable frame generation.

    If you want a 1440p / 60 FPS output with settings on High and with path tracing, you'll need an RTX 4080 and DLSS 3 with frame generation set to Balanced. A 4K /60 FPS output on the Ultra graphic preset will require an RTX 4090 and DLSS 3 with frame generation set to Performance.

    Path tracing will be extremely demanding, as is expected. And for those wanting FSR support, MachineGames notes that they will be adding in AMD FSR support in a future game update.

    Indiana Jones and the Great Circle has reviewed quite well. If you have the PC hardware to run it or own an Xbox Series X|S, you should be in for a great time if you decide to pick it up.

    New Features
    • Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature. Please note that we’re also working to support AMD FSR in a future game update.
    General
    • Fix for a rare crash that could occur while saving the game.
    • Fix for an issue where you could temporarily lose Pre-Order/Deluxe outfit entitlements.
    • Fix to ensure your photographs appear more quickly when inspecting them from the journal.
    Gameplay
    • Fix for a broken animation that could occur if you equip the rebreather immediately upon jumping into water.
    • Fix for a situation where you may not be able to interact with objects temporarily if you tried to push an enemy with your revolver while stamina is exhausted.
    • Fix for an issue that could prevent you from being able to block punches while looking at a nearby pickup object.
    • Fix for issue where you may not be able to change your disguise after leaving the Sukhothai village via a fast-travel signpost.
    • Fix for several places where the whip may detach unexpectedly when swinging.
    • Fix for an issue where Indy’s legs may unexpectedly snap into place when swinging across the gap in the bridge in Nepal.
    • Fix to prevent enemies from being unaware of Indy when reloading a checkpoint made very close to soldiers that are guarding the entrance to a restricted location.
    • Fix for an issue that may result in Gina not appearing near your docked boat when expected.
    • Fix for camera shaking unexpectedly when dying to scorpions near the end of the Gizeh level.
    • Fix for an issue where first shot made from a temporary gun would be silent.
    • Fix for an issue where enemies may have a delayed response after you have stolen valuables from them.
    • Fix for an issue that might make you appear in a broken animation state if restarting a checkpoint after using a zipline while the game is saving.
    • Fix for an issue that might result in being unable to use your whip if you were performing a whip crack while saving the game, and then reloaded that save.
    • Fix for an issue where you may become stuck in the “Lucky Hat” recovery state.
    UI
    • Added “Reset to Default” selection in the Options menu.
    • Fix for a situation where rapid cycling of the Quick Equip menu might result in the wrong item being shown in the menu.
    • Added explanation of the Blue Suitcase revisit icon on maps to the in-game manual.
    • Prevent map location titles from overlapping with photo opportunity names.
    • Fix for intermittent text flicker during the credits.
    • Ensure the player’s Adventure Book list is updated immediately after unlocking a new book.
    Graphics
    • Fix for bottles appearing overly blurred when moving around with an equipped bottle.
    • Fix for an issue where Indy’s right arm might look pinched above the wrist when in a bare-armed costume.
    • Fix for occasional stuttering that might be seen in cutscenes.
    • Fix to make Indy’s whip behave more naturally when attached to his belt.
    Missions and quests – Please note this section contains some small spoilers
    • Ensure several photo opportunities are still available when revisiting levels or after completing sections of the game.
    • Ensure several journal notes are still available to be collected when revisiting levels or after completing sections of the game.
    • Ensure several Adventure Books are shown correctly on the map after purchasing map information booklets.
    • Fix to prevent player from getting stuck when dropping Giuseppe’s Key, rather than stashing it, in A Savage Predicament.
    • Fix to prevent rare issue where Gina may not path to the open door after the fire trap in the Chamber of Fire – Silver Trial mission in the Vatican.
    • Fix to prevent rare issue where Gina may not use the levers or may get stuck when pathing to an elevator in Wat Si Sawai in Sukhothai.
    • Fix for an issue where Gina may not help open the Game Room door at the Sukhothai Ziggurat.
    • Fix for an issue where Gina may not enter a co-op vault or climb when she has recently been in combat.
    • Fix for an issue where pieces of the Vatican fountain puzzle may keep moving slowly, that could prevent its completion if left for a very long time.
    • Fix for an issue that could prevent the “Finish Forging the Gold Key” quest objective from ever being cleared in your journal in the Vatican.
    • Fix for an issue where dying shortly after opening the safe in the Sukhothai HQ may result in player being unable to pick up all of the gold.
    • Fix for an issue where gates may be locked inside the caves if restarting a checkpoint while sneaking into the Nazi Compound in Gizeh.
    • Fix for an issue that prevent player from picking up an important book in Voss’ office inside the Nazi Compound in Gizeh.
    • Fix for an issue that might result in Antonio or Ventura being stuck in a “cower” state while you are in Antonio’s office in the Vatican.
    PC Specific fixes
    • Improved performance on larger game levels if using an 8GB VRAM video-card.
    • Fix an issue where Alt-Tabbing might prevent you from being able to open your inventory.
    • Fix to make sure that the “Revert” option works correctly when you change video modes.
    • Fix for torch or lighter flames flickering when playing the game at a high refresh rate.
    • Fix for Sand Pouring and Torch flame effects not rendering correctly in Peru level on AMD video-cards.
    • Fix for issue where enabling HDR and DLSS simultaneously might result in a moiré effect on plain white walls.
    • Fix for an issue where black artifacts may appear in Indy’s eye during cutscenes inside the cave in Peru.
    • Fix for issue where black squares may appear intermittently on screen if renderscale is used at certain resolutions on AMD video-cards.
    • Fix to ensure that your Photos can be exported correctly from Steam cloud saves if you decide to switch to using Xbox cloud saves.
    • Please note that AMD FSR support will be added in a future game update.

    • K-16
      #1
      K-16 commented
      Editing a comment
      Uh oh, there's several ads within the article itself. When logged in, I have ads after the sentence "Path tracing support was expected to be added for the game's normal release on Monday but apparently developer MachineGames decided to get it out the door a day ahead of time." And another ad after the sentence "Keep in mind that the 1080p / 60 FPS output is only if you use DLSS3 set to "Quality" and enable frame generation."

      When not logged in, there are ads within the bullet points:

      One after "Fix for a rare crash that could occur while saving the game."

      One after "Fix for an issue that could prevent you from being able to block punches while looking at a nearby pickup object."

      One after "Fix for camera shaking unexpectedly when dying to scorpions near the end of the Gizeh level."

      One after "Added “Reset to Default” selection in the Options menu." One after "Fix for bottles appearing overly blurred when moving around with an equipped bottle."

      And one after "Ensure several journal notes are still available to be collected when revisiting levels or after completing sections of the game."

      I don't know if that's intended, but I figured I should bring this to your attention anyway.

    • azalea
      #2
      azalea commented
      Editing a comment
      I've been enjoying the game, and glad to see a quick fix for HDR and DLSS shimmers, which made it imperative to turn off HDR.

      I'm playing on a 4080 Super and I'm going to try path tracing tonight. Hopefully my PC doesn't catch fire.

    • K-16
      #3
      K-16 commented
      Editing a comment
      What the? The ads I mentioned are gone... Logged out, the only ad that is in the article is after the sentence, "A 4K /60 FPS output on the Ultra graphic preset will require an RTX 4090 and DLSS 3 with frame generation set to Performance." None in the bullet points now. And logged in, the ads are... Completely out of the way and placed in perfectly reasonable locations.

    • Shawn Zipay
      #4
      Shawn Zipay commented
      Editing a comment
      AzaleaBC Hope your PC didn't explode.
      Looking forward to trying the game out for myself some day.

      K-16 I really don't know why I never see all of these ads. I haven't had my adblocker enabled for my site for years now. I even looked using another browser with no extensions and still nothing more than normal.
      However, I went and lowered the limit on the number of their auto-insert ads they put on each page. I also turned off the full screen ads that show between some page loads.

    • K-16
      #5
      K-16 commented
      Editing a comment
      Weird... I saw those ones on my desktop PC, but then you would've seen them too. I... Huh... Very weird. I don't know either. Thank you for the adjustments though.
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