New roadmap shared for future updates.
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CD Projekt Red took to both Twitter and their own website to apologize to fans today. The company's co-founder Marcin Iwiński apologized for the state in which Cyberpunk 2077 launched in on consoles.

Not only did they apologize to fans, but they also shared some details on upcoming fixes and changes to the game via a new roadmap. Iwiński says that the studio will deliver these fixes without any sort of overtime.

The roadmap can be found above. Specifically, you are looking at patches 1.1 and 1.2 to come out early in 2021. Following that will be a period of "multiple updates and improvements" throughout the year. This will include the release of free DLCs and the free next-gen upgrade later in the year.

Along with the statements about the game, CD Projekt Red provided an FAQ on the discrepancies between the PC and console versions of the game. Here are just a couple of their questions and answers.

Q: Why is there such a gap between PC versions of Cyberpunk 2077 and old-gen consoles?

Cyberpunk 2077 is huge in scope, it features a multitude of custom objects, interacting systems and mechanics. In the game, everything is not stretched out over flat terrain where we can make things less taxing hardware-wise, but condensed in one big city and in a relatively loading-free environment. We made it even more difficult for ourselves by first wanting to make the game look epic on PCs and then adjusting it to consoles — especially old-gens. That was our core assumption. And things did not look super difficult at first, while we knew the hardware gap, ultimately, time has proven that we've underestimated the task.

Q: Why was there a gap between PC and console reviews?

We started sending out PC review keys to start the review process in the first week of December. Come December 10th, launch day, we had a really good start with PC reviews, and while it’s not perfect, this is a version of the game we were, and still are, very proud of. When it comes to the review process for consoles, at the same time PC codes were sent out we were still working hard to improve the quality of the game on old-gen consoles. Every extra day that we worked on the day zero update brought visible improvement — that’s why we started sending console codes for reviews on the 8th December, which was later than we had planned.