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Ubisoft is celebrating the first year of Tom Clancy's The Division today by announcing some free year two content for the game.

Let's first see what the studio has in store for the first year anniversary this month.
Since the release of 1.4, the mentality of giving back to the community continues to be a driving principle for the team and one that even extends into the Year One anniversary celebration. From March 9 to March 16, all active Division players will receive 200 premium credits to spend as they see fit, and a premium celebration emote as a thank-you for being a part of this important milestone for the team. Additionally, from March 9 to March 11, players will have a 2X multiplier on high-value target rewards, and on March 11, there will be a 2X multiplier on field proficiency caches.

Nice. What's in store then for the second year of content?
That free content for Year 2 is coming in the form of two separate expansions planned for release this year. The first unnamed expansion will be based on an event system that drives players to activities that feature modifiers, leaderboards, and unique vanity items that will only be available through these activities. In addition, Gerighty says the team has plans to include a loadout feature that will let players switch efficiently and quickly between their favorite gear combinations, as well as a system to mark a player’s feats. “[It] will reward players for different activities – long-term activities, short-term activities, and medium-term activities within the game,” Gerighty adds. “Basically, our Division achievements, if you will.”

The second expansion is still far enough away that the team doesn’t want to comment on it, and while Gerighty stresses that it will be “more content-focused”, new story missions won’t necessarily be a part of the package. “Story missions are tricky, but that doesn’t mean we won’t have narrative content,” he says. “We can’t really deliver story missions that will fit into the RPG aspects of the game in a simple way. So we’re not going to be doing the classic main mission type of thing, but narrative content is something that we are definitely looking at.”

The level cap may or may not go up in the second year. The team is considering this increase but won't confirm one way or another if that is going to happen.