Tacoma Delayed Until Spring 2017

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  • Tacoma Delayed Until Spring 2017

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    Tacoma, the upcoming game from Gone Home developer, Fullbright, has been delayed until Spring 2017. Fullbright put up a blog posting explaining this change and what it means for you.
    Hey all– we just sent out a newsletter (which you can sign up for at tacoma-game.com) which included the announcement that Tacoma’s schedule has been extended to Spring 2017. We’ve made some decisions about where the game was at and how much time and attention we believe it deserves, and have decided to give it the extra time it needs. As you can tell from this decision being made a full year before we plan to launch, this isn’t a last minute “we just need a little more time!” thing, but more of a “we need to be responsible about giving the game more space to live up to its potential” kind of thing. Please see the text from the newsletter below– and look forward to new info on (and gameplay from!) Tacoma in the coming months!

    As you may have noticed, we haven’t released a lot of new info about the game in the last few months– and that’s because, after we did our big unveiling last summer we sent out a playtest build to a bunch of fellow developers we trust, took a long hard look at their feedback and our own feelings on where we were at, and decided to reexamine and rework a number of the core assumptions we’d held about the game. How would gravity really work on a deep-space facility like Tacoma? What are we trying to say about the function and implications of Augmented Reality– and how does the player interact meaningfully with the story content in the game, in a fundamentally different way than anything we’ve worked on before?

    We dove in and took this job seriously, redefining a number of elements that really needed it. It’s been an important process (and we’ve recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it’s also taken time… time that would’ve otherwise been devoted to getting the game further on toward being finished and shipped.

    So, long story short, we’ve had to push out our original schedule. We’d originally planned mid-to-late 2016, so we’re giving ourselves an additional 6+ months, to land in Spring 2017. We’re currently polishing up a sample of our newly-minted alterations to the core game into something showable that we’ll be showing the world this coming summer.

    Thank you again for all your support & commitment to what we do… we can’t wait to show you more of the new face of Tacoma. We’ve got some very exciting stuff in store…

    (via Fullbright)
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