[ATTACH=CONFIG]4194[/ATTACH]
The Graveyard Variety Pack content is out tomorrow for Plants vs. Zombies Garden Warfare 2. This content pack is free and includes a new map, new missions, gameplay tweaks, and more.
New Features
  • Added new co-op/team vanquish map "Aqua Center" which may seem familiar, yet completely different!
  • Added night version of the Great White North map to the Turf Takeover Playlist
  • Added Hide n' Find missions to Backyard Battleground
  • Added Bot & Pot Missions to Backyard Battleground
  • Added unique character variant images to group HUD
  • World Options now shows all friends playing the game, not just the joinable ones
  • Added classic setting in options to change primary fire button (PS4 Only)
  • Added Aim Sensitivity slider to now allow more precise control over aim speed (for PC this is broken up into both mouse and gamepad sensitivity)
  • Added ability to select between hold button to aim or toggle button to Aim
  • Added kick player option to the in-game scoreboard for easy access (player hosted modes only)
  • Added difficulty to Pause Menu for some game modes
  • Game Now defaults to common chat in Private Matches
  • Added ability to view scoreboard while vanquished

Critical Fixes
  • Reduced length of round timer between rounds in Multiplayer matches
  • Imp now properly earns XP when in Mech
  • Players can now see other players’ Backyard customizations when visiting their Backyard
  • Players can now see stats on other players stats boards when visiting their Backyard
  • Improved audio for garlic drone primary weapon
  • Setting HUD to "Light" now also hides XP Meter
  • Major improvements to hit reaction "flinching" animations
  • A plethora of quality & bug fixes

Tuning/Balance Notes
Overall
  • Improved regeneration upgrade for all characters
  • Re-tuned all hit reactions for both players and AI to reduce the flinching effect even more

Rose:
  • Completely re-tuned Rose class, bringing her back into playing as a support role
  • Reduced Rose’s health
  • Major changes to her homing abilities, ineffective at range, requires player to lead target in order to land more hits
  • Slightly reduced rate of fire for Magic Thistles
  • Significantly reduced length a victim is trapped in Time SnareChanged how Goatify ability works so that damage does not break Goatify, creating a more predictable and less jarring experience and lowered time as a goat
  • Slowed down rose variants (Fire, Ice) when charging their weapons to make them more vulnerable

Citron:
  • Slightly decreased the Party Citron laser damage

Corn:
  • We needed to improve Corn's ability to be a front-line fighter so we increased his health and also improved his long range damage
  • Reduced Party Corn's damage output

Chomper:
  • Decreased the digestion time after a chomp escape (i.e. your victim got away using anti-chomp ability like jackhammer)
  • Brought Chompers regeneration delay to parity with all other playable characters
  • Fixed a bug where Chomp Thing’s health regeneration didn’t match his weapon description. He now regenerates health slightly sooner and faster than default
  • Increased Unicorn Chomper’s Rainbow Warp cooldown time
  • Increased goop cooldown so it couldn't be spammed quite as much

Cactus:
  • Zen Cactus was too damaging and needed some damage and reload adjustments

Imp:
  • Imps tuning focused on ensuring he had a bit more survivability outside of his mech, and also improved his primary weapon slightly
  • Increased Imp health
  • Fixed a bug where the Imp couldn’t receive damage while he is making his Z-Mech phone call (he's now only invulnerable when the beam of light appears)
  • Reduced Party Imp's damage output

Super Brainz:
  • Slight cooldown reduction to Super Ultra Ball and Super Multi Ball abilities
  • Minor speed improvement to Turbo Twister but at the cost of decreased his armor while in Turbo Twister
  • Removed the decay from Toxic Brainz legendary meter to make it more useful
  • Damage reduction to Party Brainz

Captain Deadbeard:
  • We wanted to bring Captain Deadbeard closer to damage parity with Cactus, but just slightly below since he also benefits from his close range scatter shot
  • Made some movement speed improvements to his barrel when unlit
  • Made some damage reductions to Captain Partyman