Dota 2 6.87 Update Arrives This Week with Scans and Numerous Gameplay Changes

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  • Dota 2 6.87 Update Arrives This Week with Scans and Numerous Gameplay Changes

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    Dota 2 fans have been more than anxious in waiting for the 6.87 update for their beloved game. Today, Valve released the changelog for the 6.87 update which should arrive in a "day or two." What you see below is the changelog, but the Dota 2 website does contain some additional details for many of the items listed here.

    GAMEPLAY UPDATE 6.87

    GENERAL

    • Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
    • Each team now has a Scan ability, available on the minimap UI.
    • Starting HP increased from 180 to 200
    • HP per strength increased from 19 to 20
    • Hero base mana increased from 0 to 50
    • Mana per int reduced from 13 to 12
    • Intelligence now increases your spell damage by 1% per 16 Intelligence points. [?]
    • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens.
    • Lane Creep health upgrade increased from 10 to 12 HP [?]
    • Tier 2 towers damage now same as Tier 3
    • Towers now grant an armor aura to allied heroes [?]
    • Tower True Sight range reduced from 900 to 700 [?]
    • Initial Bounty Rune no longer gives experience
    • Melee hero attack range increased from 128 to 150
    • Lane Creep Aggro duration increased from 2 to 2.5 [?]
    • Lane Creep Aggro cooldown increased from 2 to 2.5
    • Melee Creep gold bounty reduced from 40 to 38 [?]
    • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2 [?]
    • Melee creep experience reduced from 62 to 45
    • Ranged creep experience increased from 41 to 90 [?]
    • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
    • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal [?]
    • Evasion now uses Pseudo-Random Distribution
    • Evasion is now calculated on impact rather than on launch
    • Centaur Courser health reduced from 550 to 350
    • Centaur Courser armor reduced by 1
    • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
    • Roshan Magic Resistance reduced from 75% to 55%
    • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
    • Roshan experience bounty changed from 1789 to 750 + 20/min [?]
    • Double Damage and Haste no longer have special rules for being dispelled by Spell Immunity
    • The following buffs are now purgeable: Nightmare, Spawn Spiderlings, Malefice, Cold Snap, Corrosive Skin, and Leap movement speed buff
    • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
    • Illusions now benefit from Damage Block
    • Captains Mode Pick time from 40 to 30 seconds
    • Captains Mode Bonus time from 110 to 130 seconds
    • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
    • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
    • Captains Mode: The overall pick/ban order for the two teams is now:
    Ban1: 1st/2nd/1st/2nd
    Pick1: 1st/2nd/2nd/1st
    Ban2: 2nd/1st/2nd/1st
    Pick2: 2nd/1st/2nd/1st
    Ban3: 2nd/1st
    Pick3: 1st/2nd
    • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
    • Roshan armor type from Basic to Hero
    • Dark Troll Summoner attack type from Pierce to Hero
    • Thunderhide attack type from Basic to Hero
    • Dark Troll Summoner damage reduced from 55-60 to 40-45
    • Thunderhide attack damage reduced from 71-78 to 60-65
    • Harpy Stormcrafter mana pool reduced from 540 to 400
    • Satyr Tormenter mana pool reduced from 600 to 400


    TERRAIN
    • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
    • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
    • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
    • Added a new ramp to the left of the bottom Dire Tier 1 tower
    • Added a new ward spot in the middle of the Dire jungle
    • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
    • Tier 3 Towers/Rax moved very slightly back away from the ramp
    • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
    • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
    • Slightly reduced the spawn box of the Dire offlane Neutral camp
    • Added new paths to the trees on the left of the top Radiant Tier 1 tower
    • Added pathable areas in the trees below the bottom Tier 2 Radiant tower
    • Spaced out Radiant Tier 4 towers slightly
    • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
    • Moved Radiant mid creep spawn point back a little
    • Removed the tree on the Dire cliff right above the top Rune
    • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
    • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
    • Added a new hiding spot to the right of the Dire small camp
    • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them


    NEW ITEMS
    Bloodthorn
    New item formed from Orchid, Crystalys, and a Recipe

    Echo Sabre
    New item formed from Oblivion Staff and Ogre Club

    Blight Stone
    New item

    Infused Raindrops
    New consumable item, Infused Raindrops

    Wind Lace
    New item

    Tome of Knowledge
    New consumable item

    Hurricane Pike
    New item formed from Force Staff, Dragon Lance, and a Recipe

    ITEM CHANGES
    Skull Basher
    Bash damage reduced from 120 to 85
    Recipe cost reduced from 1000 to 750

    Abyssal Blade
    Now requires Basher, Vanguard, and a 1550 recipe
    Overwhelm mana cost from 150 to 75
    Overwhelm cooldown from 60 to 35
    Bash damage reduced from 120 to 85

    Aether Lens
    Aether Lens Spell Amplification reduced from 8% to 5%

    Animal Courier
    Respawn time reduced from 140 seconds to 120 seconds [?]

    Armlet of Mordiggian
    Unholy Strength now grants 5 armor [?]

    Blade Mail
    Now returns damage before any kind of reduction, and returns it in the same type as it was received
    No longer ignores Spell Immune enemies [?]

    Bloodstone
    Initial charges increased from 8 to 12

    Butterfly
    Flutter cooldown reduced from 35 to 25

    Crimson Guard
    Cooldown reduced from 60 to 50
    HP regeneration increased by 2 [?]

    Desolator
    Now requires Blight Stone instead of a 300 recipe.

    Diffusal Blade
    Purge cooldown increased from 0 to 2
    Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
    Mana burned by melee/ranged heroes increased from 25 to 40

    Dragon Lance
    Now requires Ogre Club and 2x Band of Elvenskin instead of Ogre Club and Quarterstaff.

    Drum of Endurance
    Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.

    Eul's Scepter of Divinity
    Now requires Wind Lace instead of Sage's mask

    Flying Courier
    Cost reduced from 200 to 150

    Gem of True Sight
    True Sight radius reduced from 1100 to 900

    Ghost Scepter
    Ghost Form cooldown reduced from 30 to 25

    Glimmer Cape
    Mana cost reduced from 110 to 90

    Guardian Greaves
    Guardian Greaves recipe from 1650 to 1700

    Heart of Tarrasque
    Strength bonus increased from 40 to 45
    Health bonus reduced from 300 to 250

    Heaven's Halberd
    Disarm duration on ranged targets increased from 4.5 to 5.5

    Hood of Defiance
    Removed one Ring of Regen from Hood of Defiance [?]

    Linken's Sphere
    Recipe cost reduced from 1325 to 1000

    Lotus Orb
    Now requires an Energy Booster instead of a 900 gold recipe [?]
    HP regeneration increased from 5 to 6 [?]

    Mask of Madness
    Active damage amplification reduced from 30% to 25%

    Medallion of Courage
    Now requires Blight Stone instead of a recipe

    Observer Ward
    Gold/experience rescaled from 50/100 to 100/25
    Duration reduced from 7 to 6 minutes
    Restock interval reduced from 180 to 150 seconds
    Cost reduced from 75 to 65[?]

    Octarine Core
    No longer provides HP regeneration
    Mana regeneration reduced from 100% to 50%

    Perseverance
    HP regeneration increased from 5 to 6 [?]

    Pipe of Insight
    Removed Pipe of Insight Barrier stack limit duration [?]

    Point Booster
    Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175 [?]

    Refresher Orb
    Refresher HP regeneration increased from 10 to 12 [?]

    Ring of Aquila
    Armor reduced from 3 to 2 [?]
    Damage increased from 9 to 10

    Ring of Basilius
    Armor bonus reduced from 3 to 2 [?]
    Damage bonus increased from 6 to 7

    Ring of Health
    HP regeneration increased from 5 to 6

    Ring of Regen
    Cost reduced from 350 to 325

    Rod of Atos
    Removed chance to True Strike on the target

    Sange
    Maim chance increased from 15% to 20% [?]
    Maim slow reduced from 20% to 20/10% for melee/ranged wielders

    Sange and Yasha
    Maim chance increased from 16% to 30%
    Maim slow reduced from 32% to 26%/13% for melee/ranged wielders

    Shadow Amulet
    Cost reduced from 1400 to 1300

    Silver Edge
    Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
    Backstab damage reduction increased from 40 to 50%

    Smoke of Deceit
    Stock replenish time reduced from 12 to 11 minutes
    No longer has a cooldown attached to your hero when used

    Soul Booster
    No longer provides HP regeneration
    Mana regeneration reduced from 100% to 50%

    Talisman of Evasion
    Cost reduced from 1800 to 1700

    Town Portal Scroll
    Cost reduced from 75 to 50

    Vanguard
    HP regeneration increased from 6 to 8

    Veil of Discord
    Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
    Veil debuff is now dispellable

    Vladmir's Offering
    Armor aura reduced from 5 to 4

    HEROES
    Abaddon
    Curse of Avernus slow increased from 5/10/15/20% to 8/12/16/20%

    Ancient Apparition
    Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
    Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3

    Arc Warden
    Flux no longer slows magic immune units
    Flux is now purgeable
    Flux slow reduced from 50% to 35/40/45/50%
    Magnetic Field cooldown reduced from 50 to 35/30/25/20
    Magnetic Field duration increased from 3.5/4/4.5/5 to 3.5/4.5/5.5/6.5
    Magnetic Field now only evades attacks done from outside of the field
    Spark Wraith mana cost reduced from 100/110/120/130 to constant 80
    Spark Wraith activation delay reduced from 3 to 2
    Spark Wraith now applies a 0.4/0.5/0.6/0.7 second purge
    Spark Wraith damage rescaled from 150/200/250/300 to 100/160/220/280
    Tempest Double no longer has an HP/Mana cost
    Tempest Double ability/item cooldowns now persist on the unit
    Tempest Double no longer replicates items that drop on death [?]
    Tempest Double cooldown reduced from 65/60/55 to 50/40/30
    Tempest Double duration reduced from 20 to 12/13/14
    Tempest Double cast point increased from 0 to 0.15
    Strength growth increased from 1.9 to 2.3
    Intelligence growth increased from 2.1 to 2.6

    Axe
    Counter Helix damage type from Physical to Pure
    Counter Helix damage reduced from 100/135/170/205 to 90/120/150/180

    Bane
    Enfeeble mana cost reduced from 95/105/115/125 to 95

    Beastmaster
    Call of the Wild Hawk's day vision reduced from 700/1000/1300/1600 to 500/750/1000/1250
    Call of the Wild Hawk's night vision reduced from 700/800/900/1000 to 500/650/800/950

    Bloodseeker
    Added Scepter to Bloodseeker
    Rupture cast point improved from 0.6 to 0.4
    Strength growth increased from 2 to 2.4

    Bounty Hunter
    Shadow Walk mana cost increased from 50 to 65

    Brewmaster
    Replaced Earth Brewling's Pulverize with Demolish
    Primal Split Earth & Storm damage type from Pierce to Hero
    Primal Split Brewlings' armor type from Strong to Hero
    Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
    Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
    Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160 [?]
    Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220 [?]

    Bristleback
    Bristleback damage threshold reduced from 230 to 210
    Scepter Goo range increased from 600 to 700

    Centaur Warrunner
    Double Edge cooldown reduced from 8 to 6
    Stampede duration increased from 3.75 to 4.0

    Chen
    Hand of God no longer fully heals his creeps

    Clockwerk
    Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
    Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85

    Crystal Maiden
    Crystal Nova cooldown reduced from 12 to 12/11/10/9
    Arcane Aura level 4 self regen increased from 6 to 8

    Dazzle
    Poison Touch range increased from 600 to 600/650/700/750

    Death Prophet
    Spirit Siphon no longer grants vision
    Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
    Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5% [?]
    Spirit Siphon duration increased from 5 to 6
    Spirit Siphon buffer range reduced from 300 to 250
    Base strength reduced from 19 to 18

    Disruptor
    Kinetic Field AoE increased from 325 to 340

    Dragon Knight
    Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
    Breathe Fire cooldown rescaled from 12 to 14/13/12/11
    Base damage increased by 4

    Drow Ranger
    Gust cast point improved from 0.4 to 0.25

    Earth Spirit
    Boulder Smash knockback speed reduced from 1200 to 900
    Base movement speed reduced from 305 to 295

    Earthshaker
    Reworked Scepter on Earthshaker

    Elder Titan
    Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
    Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8

    Enchantress
    Impetus damage reduced from 15/20/25% to 14/18/22%
    Impetus max distance reduced from 2500 to 1750 [?]

    Enigma
    Fixed Demonic Conversion not working on Beastmaster's Boar or Hawk

    Faceless Void
    Time Walk cast range increased from 625 to 675
    Time Walk cast point increased from 0.2 to 0.3
    Time Dilation cooldown increased from 36/30/24/18 to 40/34/28/22
    Time Dilation slow rescaled from 7/8/9/10 to 8
    Time Lock no longer deals double damage inside Chronosphere
    Time Lock damage increased from 40/50/60/70 damage to 50/75/100/125
    Scepter no longer increases Chronosphere's duration

    Gyrocopter
    Reworked Scepter on Gyrocopter
    Base damage reduced by 4

    Huskar
    Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340

    Invoker
    Invoked Spells[?] cast point increased from 0 to 0.05
    Cold Snap is now dispellable
    Ghost Walk cooldown increased from 35 to 45
    Tornado vision reduced from 600 to 200 [?]
    Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
    Base intelligence reduced from 22 to 16 [?]

    Jakiro
    Macropyre distance increased from 900 to 1400
    Macropyre is no longer unit targetable
    Macropyre Scepter duration increased from 20 to 30 seconds

    Juggernaut
    Healing Ward now follows Juggernaut by default [?]

    Keeper of the Light
    Movement speed increased from 315 to 335

    Kunkka
    Torrent damage is now dealt evenly over 8 ticks [?]
    Torrent stun duration increased from 1.53 to 1.6
    Torrent mana cost reduced from 120 to 90/100/110/120
    Base armor increased by 2

    Legion Commander
    Duel no longer ignores Disarm and Ethereal states on either target [?]
    Duel Scepter duration increased from 4.75/5.5/6.25 to 6/7/8

    Lich
    Frost Blast and Chain Frost slows are now independent debuffs [?]
    Chain Frost no longer jumps to Zombies

    Lifestealer
    Infest can now only target ancients with Level 2 and Level 3
    Strength growth increased from 2.4 to 3.0

    Lone Druid
    Spirit Bear's Entangle now uses Pseudo-Random Distribution
    Battle Cry damage reduced from 90/120/150 to 70/100/130

    Luna
    Agility growth increased from 2.8 to 3.3

    Magnus
    Base HP regeneration increased from 0.25 to 0.75
    Base damage increased by 4

    Medusa
    Stone Gaze damage amplification increased from 30/40/50% to 50%
    Stone Gaze duration rescaled from 6 to 5/6/7 seconds
    Stone Gaze slow reduced from 50 to 35%

    Meepo
    Base damage increased by 4

    Mirana
    Added Scepter to Mirana

    Morphling
    Replicate damage dealt increased from 50% to 80%
    Hybrid cooldown reduced from 120 to 70

    Naga Siren
    Mirror Image illusion damage increased from 20/25/30/35% to 25/30/35/40%
    Song of the Siren Scepter regeneration rate increased from 8 to 10%
    Song of the Siren now affects units like Golems

    Nature's Prophet
    Treants bounty increased from 14-20 to 18-24
    Treants vision reduced from 1000/800 to 500

    Necrophos
    Reaper's Scythe respawn time penalty reduced from 30 to 10/20/30
    Reaper's Scythe damage factor increased from 0.4/0.6/0.9 to 0.6/0.75/0.9

    Nyx Assassin
    Fixed Spiked Carapace not preventing damage when a Spell Immune attacker damages you
    Base HP regeneration increased from 2.5 to 3.5

    Omniknight
    Degen Aura no longer pierces Spell Immunity

    Oracle
    Added Scepter to Oracle

    Outworld Devourer
    Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
    Arcane Orb mana cost increased from 100 to 100/120/140/160
    Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600

    Phantom Assassin
    Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
    Phantom Assassin turn rate increased from 0.4 to 0.6

    Phoenix
    Supernova Scepter now also increases the number of attacks needed to destroy the Supernova to 7/10/13

    Puck
    Increased Illusory Orb speed by 1

    Pugna
    Nether Ward now treats Illusions as creeps for hit count calculation

    Razor
    Static Link break distance increased by 100

    Riki
    Added to Captain's Mode
    Blink Strike damage increased from 20/40/60/80 to 60/80/100/120
    Tricks of the Trade cast point improved from 0.4 to 0.3
    Tricks of the Trade cooldown reduced from 40 to 40/35/30

    Rubick
    Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
    Null Field increased from 5/10/15/20% to 10/14/18/22%
    Turn rate increased from 0.5 to 0.7

    Sand King
    Sand Storm max channel time rescaled from 20/40/60/80 to 50

    Shadow Demon
    Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
    Soul Catcher cooldown reduced from 13 to 13/12/11/10

    Shadow Fiend
    Requiem of Souls damage lines travel distance rescaled from 975/1000/1025 to 1000
    Requiem of Souls Starting Width increased from 75/100/125 to 125
    Requiem of Souls End Width rescaled from 400/425/450 to 425
    Scepter now also increases Necromastery max souls from 15/22/29/36 to 22/30/38/46

    Shadow Shaman
    Mass Serpent Wards splash mechanics reworked: Now deals 75% splash in 175 AoE [?]

    Silencer
    Last Word no longer slows
    Arcane Curse base duration reduced from 7 to 6
    Arcane Curse now slows movement speed by 9/12/15/18%
    Arcane Curse cooldown increased from 18/16/14/12 to 20/18/16/14
    Glaives of Wisdom damage rescaled from 30/50/70/90% to 35/50/65/80%

    Skywrath Mage
    Mystic Flare Scepter duration increased from 2.4 to 12 seconds [?]
    Mystic Flare Scepter cooldown increased from 20/10/0 to 20/10/5

    Sniper
    Shrapnel damage increased from 12/24/36/48 to 15/30/45/60

    Spectre
    Spectral Dagger slow no longer goes through Spell Immunity [?]
    Haunt cooldown increased from 120 to 140/130/120
    Haunt Illusions are no longer unstunnable
    Agility growth reduced from 2.2 to 1.8

    Storm Spirit
    Added Scepter to Storm Spirit

    Sven
    Base movement speed reduced from 295 to 290

    Terrorblade
    Base armor increased by 3

    Timbersaw
    Whirling Death debuff duration increased from 11 to 14 seconds
    Reactive Armor regen and armor per stack increased from 1 to 1/1.2/1.4/1.6

    Tinker
    Rearm mana cost reduced from 125/225/325 to 100/200/300
    Rearm can no longer refresh Pipe of Insight
    Base intelligence increased from 27 to 30

    Treant Protector
    Nature's Guise tree search radius reduced from 375 to 350
    Nature's Guise tree search grace duration reduced from 1 to 0.75 seconds
    Nature's Guise movement speed increased from 10% to 14/16/18/20%
    Leech Seed cooldown reduced from 16/14/12/10 to 16/13/10/7

    Troll Warlord
    Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
    Fervor max stacks increased from 6 to 7

    Tusk
    Walrus Kick cooldown reduced from 12 to 8
    Walrus Kick damage increased from 200 to 350

    Undying
    Tombstone now treats Illusions as creeps for hit count calculation

    Vengeful Spirit
    Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8

    Viper
    Poison Attack is no longer an Attack Modifier

    Visage
    Gravekeeper's Cloak recharge time reduced from 4 to 3 seconds
    Gravekeeper's Cloak minimum damage threshold increased from 2 to 15
    Stone Form stun delay reduced from 1 to 0.85

    Warlock
    Shadow Word cast range increased from 500 to 525/600/675/750
    Fatal Bonds cooldown reduced from 25 to 24/22/20/18
    Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60

    Weaver
    Time Lapse now disjoints projectiles
    Time Lapse Scepter cooldown reduced from 20 to 16
    Weaver now loses unit collision immediately when casting Shukuchi rather than after fading

    Winter Wyvern
    Added Scepter to Winter Wyvern
    Winter's Curse cooldown reduced from 120/110/100 to 90

    Wraith King
    Mortal Strike now does a critical hit for double the value when attacking non-heroes

    Zeus
    Static Field damage reduced from 5/7/9/11% to 4/6/8/10%
    Static Field no longer disables Blink Dagger
    Thundergod's Wrath damage reduced from 225/350/475 to 225/325/425
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