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Ubisoft announced their plans for the beta for Tom Clancy's The Division today. Xbox One owners will have a 24-hour head start with the beta starting on January 28. PC and PlayStation 4 owners will get to join in on the action on January 29.The Division doesn’t arrive until March 8, but if you’re itching to jump in, you’ll get an early chance to explore Manhattan’s pandemic-ravaged streets starting January 28, when the closed beta goes live. Xbox One owners will get the first crack at the beta, with 24-hour early access, while PS4 and PC players can begin on January 29.
Beginning on Manhattan’s Chelsea Pier, the beta will take you through early story-driven missions that establish your foothold in New York. You’ll team up with other agents to battle for loot and outwit other agents in the PvP-enabled Dark Zone. The closed beta runs through January 31; you can sign up for a spot on the waitlist, or get guaranteed access on the platform of your choice by pre-ordering The Division.
Beginning on Manhattan’s Chelsea Pier, the beta will take you through early story-driven missions that establish your foothold in New York. You’ll team up with other agents to battle for loot and outwit other agents in the PvP-enabled Dark Zone. The closed beta runs through January 31; you can sign up for a spot on the waitlist, or get guaranteed access on the platform of your choice by pre-ordering The Division.
Those who did not pre-order to secure their slot can try to sign up for a beta chance. To go hand in hand with their beta announcement, Ubisoft also released a new trailer showing off some of the RPG elements in the game.
Don't forget to check out some third-party impressions of the Xbox One version of the game, which went public earlier today.
Look familiar? Look pretty close to that other footage you've seen from the Xbox One version this past week?
Here are the visual options for the PC version (via):
Frame Rate Limit (on/off)
Shadow Quality
Shadow Resolution
Spot Shadow Count
Spot Shadow Resolution
Contact Shadows
Post FX AA
Temporal AA
Sharpen Image (%)
Particle Detail
Enable Wind-affected Snow
Volumetric Fog
Reflection Quality
Local Reflection Quality
Sub-surface Scattering
Anisotropic Filtering
Parallax Mapping
Ambient Occlusion
Depth of Field
Object Detail (%)
Extra Streaming Distance (%)
Chromatic Aberration (on/off)
Lens Flare (on/off)
Vignette Effect (on/off)
Many people in the Xbox alpha also noted how the areas are still very cluttered. One area in particular that was able to be directly compared with old footage is actually even more cluttered than was originally shown. The snow? It's still in. The weather does change. The roads do get a fresh coat of snow that disappears over time to sludge, ice, and puddles.
The embargo on the PC gameplay/footage is supposedly up on the 22nd. May want to hold back on the shouts of "downgrade" until then.