The Evil Within embodies the meaning of pure survival horror. Highly-crafted environments, horrifying anxiety, and an intricate story combine to create an immersive world that will bring players to the height of tension. With limited resources at their disposal, players will fight for survival and experience profound fear in this perfect blend of horror and action.
“It was incredibly important to me and the team to bring the Survival Horror genre back to its roots. For us, it was all about creating fear and giving the player the enjoyment of conquering it,” said Mikami. “Up until now we’ve kept a lot of the game under wraps to avoid spoilers, so it’s very exciting that people are now able to experience the game from beginning to end.”
In The Evil Within, Detective Sebastian Castellanos and his partners are called in to investigate a gruesome mass murder. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
“It was incredibly important to me and the team to bring the Survival Horror genre back to its roots. For us, it was all about creating fear and giving the player the enjoyment of conquering it,” said Mikami. “Up until now we’ve kept a lot of the game under wraps to avoid spoilers, so it’s very exciting that people are now able to experience the game from beginning to end.”
In The Evil Within, Detective Sebastian Castellanos and his partners are called in to investigate a gruesome mass murder. After seeing the slaughter of fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what’s behind this evil force.
As this is a fairly full week as far as new releases are concerned, I will mention that I am working on a review for this game alongside Borderlands: The Pre-Sequel. However, given the size of both of these titles, it may be nearer to a week until I'm able to get a review up for either game. With that said, it's been getting plenty of good to great scores from other outlets, so take that for what you will.



I had to laugh during the Giant Bomb quick look, right at the beginning, when while climbing down a ladder they couldn't see the enemy at the bottom because of the screen cutoff, then later on when looking for an item on the ground but not being able to see anything near their feet.
Video games arn't movies, players need the full screen for exploring their environments.
Not my images but the point stands. They don't just remove the bars, they crop the image. IE: They zoom in so that not only are the bars removed, but your FOV is still jacked up.