Updates Released for Counter-Strike: Global Offensive and Team Fortress 2 - August 27, 2014

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  • Updates Released for Counter-Strike: Global Offensive and Team Fortress 2 - August 27, 2014

    Updates were released tonight for both Counter-Strike: Global Offensive and Team Fortress 2.

    Changelog for CS:GO for August 27, 2014

    GAMEPLAY
    - Added positional audio support for players using Mumble voice chat.
    - Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
    - Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting” the hitbox.
    - Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
    - Terminated birthday party.
    - Increased Zeus price to 400.

    MISC
    - Fixed a regression with fov_cs_debug convar.

    MAPS
    - Mirage
    -- Removed various unintended boost-spots
    -- Moved some flowers at top of mid

    - Overpass
    -- Updated based on feedback and observations from ESL One Cologn
    --- Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
    --- Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
    --- Removed boost on green wall in playground
    --- Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
    --- Fixed some spots where C4 could get stuck
    --- Removed grass on low cover near Bombsite A which obstructed peeking
    --- Changed some textures and lighting to improve visibility and reduce environment noise
    --- Moved lightpost at entrance to Bombsite A to remove gap
    --- Closed off hut at Bombsite A
    --- Railing outside of squeaky door no longer blocks bullets or grenades

    - Rush
    -- Various balance tweaks, optimizations and bug fixes

    - Insertion
    -- Added unique sounds for each spawn

    Changelog for TF2 for August 27, 2014

    - Added a new promo item
    - Client/server memory improvements
    - Fixed ragdolls not applying the ice/gold effect for cosmetic items
    - Fixed the Australium Scattergun material looking pixelated
    - Fixed some issues with clipped text in the localized versions
    - Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
    - Snipers can no longer jump immediately after firing a scoped shot
    - Updated the materials for The Dalokohs Bar
    - Updated the equip_region for The Dashin' Hashshashin
    - Updated the Stout Shako to fix a lighting problem
    - Updated the localization files

    - Updated rd_asteroid
    -- Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
    -- Removed reduced spawn time bonus for players that die in the enemy base
    -- Moved interior battlements health and ammo further into the base

    - Updated pl_cactuscanyon
    -- Stage 2
    --- Removed from the sequence so stage 1 links to stage 3
    -- Stage 3
    --- Added rollback to cart while in the train collision zone
    --- Cart is now unavailable to push for a short period at the start
    --- Adjust spawn times during the final push-pull
    --- Pushed spawn gates forward in the right-side exits of Blu spawn
    --- Adjusted cover surrounding the middle exit of Red spawn
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