Updates were released tonight for both Counter-Strike: Global Offensive and Team Fortress 2.

Changelog for CS:GO for August 27, 2014

GAMEPLAY
- Added positional audio support for players using Mumble voice chat.
- Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
- Fixed a bug where in some cases a bullet didn’t know it had penetrated a player hitbox if it started by penetrating another surface first and hadn’t exited before “hitting” the hitbox.
- Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
- Terminated birthday party.
- Increased Zeus price to 400.

MISC
- Fixed a regression with fov_cs_debug convar.

MAPS
- Mirage
-- Removed various unintended boost-spots
-- Moved some flowers at top of mid

- Overpass
-- Updated based on feedback and observations from ESL One Cologn
--- Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
--- Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
--- Removed boost on green wall in playground
--- Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
--- Fixed some spots where C4 could get stuck
--- Removed grass on low cover near Bombsite A which obstructed peeking
--- Changed some textures and lighting to improve visibility and reduce environment noise
--- Moved lightpost at entrance to Bombsite A to remove gap
--- Closed off hut at Bombsite A
--- Railing outside of squeaky door no longer blocks bullets or grenades

- Rush
-- Various balance tweaks, optimizations and bug fixes

- Insertion
-- Added unique sounds for each spawn

Changelog for TF2 for August 27, 2014

- Added a new promo item
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- Fixed the Australium Scattergun material looking pixelated
- Fixed some issues with clipped text in the localized versions
- Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
- Snipers can no longer jump immediately after firing a scoped shot
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for The Dashin' Hashshashin
- Updated the Stout Shako to fix a lighting problem
- Updated the localization files

- Updated rd_asteroid
-- Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
-- Removed reduced spawn time bonus for players that die in the enemy base
-- Moved interior battlements health and ammo further into the base

- Updated pl_cactuscanyon
-- Stage 2
--- Removed from the sequence so stage 1 links to stage 3
-- Stage 3
--- Added rollback to cart while in the train collision zone
--- Cart is now unavailable to push for a short period at the start
--- Adjust spawn times during the final push-pull
--- Pushed spawn gates forward in the right-side exits of Blu spawn
--- Adjusted cover surrounding the middle exit of Red spawn