A number of multiplayer maps feature horribly bad player spawn locations.
Call of Duty: Modern Warfare 3 just came out today and already Activision has had to step in to remove a number of maps from the multiplayer. These maps were pulled because some of the spawn points often led to situations where players would repeatedly respawn at the same location, leading to an easy spawn camping farm for other players.
So far, Activision has pulled Quarry, Rundown, Scrapyard, and Karachi from various playlists. Quarry, when played on Hardpoint in particular, saw players spawning in the same spot over and over again. This was made quite apparent in a variety of social media posts from players, including the one seen below.
Rundown and Scrapyard were pulled for the same reason as Quarry. Meanwhile, Karachi was pulled from the Cutthroat playlist because players were spawning alongside enemies.
A recent Bloomberg report says that Modern Warfare 3 was developed in only half the time of other Call of Duty titles. If true, this could explain the lackluster single player campaign and some of these multiplayer issues. However, developer Sledgehammer Games disputes Bloomberg's report and claims Modern Warfare 3 was in development for "years."
Activision Pulls Modern Warfare 3 Maps Due to Horrible Spawns
Collapse
- Created by: Shawn Zipay
- Published: 11-10-2023, 04:14 PM
- 3 comments
X
Collapse
-
Activision Pulls Modern Warfare 3 Maps Due to Horrible Spawns
Posting comments is disabled for guests. Login or sign up to leave a comment.
Recommended
Collapse
Popular Tags
Collapse
- activision (417)
- apple (888)
- bethesda (435)
- dice (495)
- dlc (471)
- e3 (722)
- ea (1060)
- free (376)
- microsoft (4348)
- mmo (391)
- mobile (538)
- multi (6813)
- nintendo (776)
- nintendo switch (643)
- pc (8154)
- playstation 4 (2923)
- playstation 5 (670)
- rpg (693)
- sony (4802)
- square enix (688)
- steam (1950)
- ubisoft (491)
- valve (740)
- xbox one (2473)
- xbox series x (564)
Also i'm not sure Sledgehammer's defence works in their favour, if it had the full development cycle that's atrocious.
Single player? Sucks ass. Worst CoD campaign I think I ever played.
Zombies? It's ok. Tried it out solo because convincing my friends to drop $70 just for zombies and multiplayer is a VERY tough sell.
Multiplayer? It's actually pretty good. Borderline "great" even. I do feel it's improved over last year's MW2. Plus that nostalgia hit with the maps? God... it's real nice.
Maybe Sledgehammer did spend a lot of time on dev, as they claim. I doubt it, but maybe they did. If so, it's clear that most of that went into the multiplayer. Especially since Treyarch had to make the Zombies mode in this one.
Modern Warfare Remastered was a disaster because it was a niche release and not enough people played it. At least with this, it being the shoehorned-in "main" release, people are playing these iconic maps and I'm having a blast.
That said, it's still DLC, in the way CS2 is an evolving beta, in all but official naming, and it's overpriced so I agree with the criticisms. Along with the godawful campaign that was worse than Black Ops 4's.