BioWare is making a "shift towards a more agile and more focused studio."
Text: BioWare

Gary McKay, BioWare's general manager, released a statement today saying that they are laying off "approximately 50 roles" at their company. McKay says that this is being done in an effort to "shift towards a more agile and more focused studio."

McKay says that this sort of change is "not only necessary, but unavoidable." He also notes how the decision to layoff these employees was both "deeply painful and humbling." McKay's initial thoughts on this decision can be seen below or on the BioWare Blog.

n order to meet the needs of our upcoming projects, continue to hold ourselves to the highest standard of quality, and ensure BioWare can continue to thrive in an industry that’s rapidly evolving, we must shift towards a more agile and more focused studio. It will allow our developers to iterate quickly, unlock more creativity, and form a clear vision of what we’re building before development ramps up.

To achieve this, we find ourselves in a position where change is not only necessary, but unavoidable. As difficult as this is to say, rethinking our approach to development inevitably means reorganizing our team to match the studio’s changing needs.

As part of this transition, we are eliminating approximately 50 roles at BioWare. That is deeply painful and humbling to write. We are doing everything we can to ensure the process is handled with empathy, respect, and clear communication.​
McKay says that they are choosing to do these layoffs now in order to "preserve the health of the studio" in the long term. He also says that in doing these layoffs now, they are better able to help out those impacted find positions within Electronic Arts if possible and to assist them however they can even if they seek positions outside of the EA umbrella.

While this is an extremely difficult day for everyone at BioWare, we are making changes now to build a brighter future. We’re excited for all of you to see what we’ve been building with Dreadwolf. A core veteran team led by Mike Gamble continues their pre-production work on the next Mass Effect. Our commitment to quality continues to be our North Star.

As cliche as this sounds, there truly is never a good time to enact changes like this, but we trust that we have the right leaders and team in place with vision, passion, and proven track records to deliver world-class Dragon Age and Mass Effect experiences that our fans will love.​
McKay also notes that BioWare will "have the time needed to ensure [Dragon Age:] Dreadwolf reaches its full potential."