It's never a good sign when you have two updates out for a game released just two days ago.
A low resolution character model from a new PC game.

The second update in as many days for The Last of Us Part 1 on the PC was just released. This update brings the game up to v1.0.1.6 and, like yesterday's update, aims to address some of the game's most egregious issues.

Today's update aims to reduce memory requirements and crashes related to running out of memory. There are also some additional fixes for crashing right at game start that was related to save files.

The full changelog can be found below. It's not particularly extensive, but I have a feeling there are going to be several more patches coming for this one in the days and weeks ahead.

Changelog for The Last of Us Part 1 PC v1.0.1.6
  • Decreased PSO cache size to reduce memory requirements and minimize Out of Memory crashes
  • Added additional diagnostics for developer tracking purposes
  • Increased animation streaming memory to improve performance during gameplay and cinematics
  • Fix for crash on boot relating to game save files
Article image of Joel on low settings courtesy of Levit0 on Twitter.