One day after launch, the first patch is already out.
Bearded man in a faded red plaid shirt looking somewhat angry at a person slightly off screen in the foreground.

The Last of Us Part 1 launched on PC a little over 24 hours ago now. The launch has been a bit rough for players as they have noted several woes concerning stability and performance of this PC release.

Just a bit over a day since its launch, The Last of Us Part 1 on PC has already received its first patch. This patch aims to fix "several" issues related to both general performance and hitching encountered while playing. Naughty Dog says that this first update is just the first of more as they are already working on "additional improvements" based on feedback from users.

Changelog for The Last of Us Part 1 PC v1.0.1.5
  • Fixed several performance & hitch related issues impacting some users.
    • Note: Additional improvements and investigations based on user feedback are underway.
  • Added extra crash diagnostic information to assist in investigating shader building related crashes and other common reported stability issues.‚Äč
This update does not address another weirdly common complaint with this PC release: Long initial shader pre-caching at first launch. I do not expect this to be "fixed" as it probably is not broken. While the pre-cache is quite lengthy, you definitely want this process in lieu of shaders being compiled on demand and causing even more stutter during gameplay. The amount of time this initial pre-cache takes depends on your PC hardware as well, with it taking longer than others on slower CPUs and drives.