Sucker Punch Ends Support for Ghost of Tsushima

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  • Sucker Punch Ends Support for Ghost of Tsushima

    The last update has been released.
    Click image for larger version

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    Developer Sucker Punch has released their last update for Ghost of Tsushima as the studio presumably moves on with development of their next project.

    Ghost of Tsushima Patch 2.18 marks the final update released for their open-world action-RPG. This update comes after about two years of patches, content, and support for the game. Word about this shift away from Ghost of Tsushima support came at the end of the patch 2.18 changelog.

    Sucker Punch said the following:

    While we aren’t actively working on any additional patches at the moment, we will continue to monitor feedback on the community-run Gotlegends subreddit and messages sent to @SuckerPunchProd on Twitter for any high priority bugs or issues that emerge. We want to say a huge THANK YOU to the entire community for the incredible amount of support and feedback we’ve gotten since launch. When Legends launched in October 2020, we never expected to have such an active community more than a year and a half later, and we could not be more thankful to everyone who has been with us on this journey!
    Ghost of Tsushima was released for the PlayStation 4 in July 2020. A Director's Cut release then came out for the PlayStation 4 and PlayStation 5 on August 20, 2021. Sucker Punch even added in some multiplayer component to the game with the release of the Legends content in late 2020. A film based on the game is currently being worked on by Sony Pictures.

    The rest of the 2.18 patch notes can be found below.

    Patch 2.18

    Patch 2.18 (2.018.000 on PS5) for Ghost of Tsushima Director’s Cut and the Legends standalone focuses on Legends items changes, bug fixes, and improvements as well as small single-player changes.

    Patch 2.18 contains the following updates:

    Legends
    • Fixed a bug where a teammate’s health could momentarily dip below zero, counting as a “death” in Custom Mode and Raid Trials that occasionally prevented the Hidden Heart cosmetic from unlocking
    • Added a PS4 Save Import button to Legends standalone builds (Transfer PS4 console Save). Be sure to click “Yes” on the Legends import prompt
    • Shared Wounds no longer breaks Assassin out of the Vanish skill
    • Added a new Fill Party goal, Custom Mode - Perfect Completion. This will allow people looking to earn the Hidden Heart cosmetic to search for matches separately from those looking for a different Custom Mode experience
    • Item adjustments:
      • All Legendary Katanas gain Stance Master perks by default, including on stances unlocked via perks. If you already have a Stance Master perk unlocked, it will be free to reroll to a new perk
      • Legendary Charms can now roll perks and properties previously limited to class exclusive charms, if the Legendary Charm is bound to the specified class.
      • Significantly lowered resolve gains of Black Powder Bombs
      • Skipping Stone Bow no longer generates extra resolve from the ricochet arrows
      • Added Munitions perk to Caltrops and Demon Seeds
      • Reduced the drop rate of Black Powder Bombs, Flash Bombs, Fire Arrows and Piercing Arrows dropped from the Munitions perk
      • Melee Resolve Gain property maximum value increased to 25%
      • Fire Damage property maximum value increased to 20%
      • Assassinate From Above Damage property maximum value increased to 50%
      • Samurai skill Deep Strikes increased to +25% Melee damage
    • Fixed bug where Black Powder Bombs did not count for some Mastery Challenges
    • Fixed a bug where Silver and Gold Survival missions showed incorrect mission modifiers
    • Fixed a bug in Survival where a Ghost dying in the brief period after the final wave, but before the scoreboard caused some missing rewards
    • Fixed a very rare bug where the Legends tutorial was impossible to complete
    Single-player
    • Increased Silk inventory held by New Game Plus merchant
    • Fixed dialogue and cutscene issues in single-player
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