The Jade Raymond founded studio is the 18th to join PlayStation Studios.
Click image for larger version

Name:	Haven PS Studios.jpg
Views:	6150
Size:	53.6 KB
ID:	3516573

Sony Interactive Entertainment just announced that they have entered into an agreement to acquire Haven Entertainment Studios. This is the development studio founded by Assassin's Creed lead creator, Jade Raymond. Upon completion, this acquisition will be the 18th studio to join the PlayStation Studios family.

After leaving Ubisoft, Raymond went on to form Motive Studios at Electronic Arts. She was also in charge of Visceral Games on an unreleased Star Wars game with Amy Hennig. She then went on to work at Google as a vice-president as well as leading Stadia Games and Entertainment for a time. In early February 2021, as Google put a lid on making in-house Stadia titles, Raymond founded Haven Studios.

Sony Interactive Entertainment invested in the studio to create a new and original IP for PlayStation back in March 2021. One year later now and Sony has fully acquired the development studio.

Hermen Hulst took to the PlayStation Blog to share some thoughts about this new acquisition.

We began working with Jade and her team in early 2021 when they were on the brink of announcing the formation of Haven Studios. From their first pitch, we were inspired by Haven’s vision for creating a modern multiplayer experience that brings gamers together in positive and meaningful ways. We were confident in their creative and technical expertise to deliver on such an ambitious project and were thrilled to invest in their journey developing a new, original IP for PlayStation.
In the same blog post, Jade Raymond also shared her own thoughts about joining PlayStation Studios.

One year ago this month, we embarked on a journey to start Haven Studios with a small team and big ambitions. Our goal was to build a studio where we could make the kind of games we’ve always wanted to create – and games we’ve longed to play!

We’ve made amazing progress in a short time thanks to our talented, passionate team and their exceptional contributions. We established a culture at Haven grounded in kindness, adaptability and courage that unlocks creativity. Our first new IP for PlayStation is on track to deliver a AAA multiplayer experience with a vision to build a systemic and evolving world focused on freedom, thrill, and playfulness that will keep players entertained and engaged for years.

Today, the Haven team begins a new phase of our journey, as part of the PlayStation Studios family. Working with Hermen, Connie Booth and the team at PlayStation over the past year has been a career highlight. SIE is a supportive partner that truly understands the creative process and what it takes to make a blockbuster AAA game. They have empowered and encouraged us to bring our bold vision to life and make our dreams come true and we could not be more thrilled about this opportunity to strengthen our partnership.

As a SIE first-party studio, we will have the opportunity to collaborate with some of the world’s most renowned development teams, including studios like Guerrilla, Naughty Dog, Media Molecule, and Insomniac Games, the creators of games that have inspired us as players and developers for years. We’re excited to learn from these world-class studios, as well as the exceptional central creative, technology and marketing teams whose expertise will enable us to deliver even better games to players.

To our Haven team – a huge thank you. It’s been one of the most rewarding years of my career – and to the players out there, we can’t wait to share more. We’re just at the beginning of what is sure to be a wondrous adventure that will span generations.

Jade Raymond
CEO and Founder, Haven Studios
Details about the first game from Haven Entertainment Studios has not yet been revealed.